C. This isn't a FE game, the Assassin isn't simply going to wait for you to close the gap and bash him on the head. C makes much more sense. --- Every man alive wants to be Adol Christin. Why? He has more women than Bond, can go wherever he damn well pleases, and gods **** their pants when he speaks.
Despite the fact that I don't adhere to all FE rules, or seem to at least, they do play a factor in whether or not a strategy is successful or not. For example, I follow the weapon triangle. Also, even though that I don't count individual movements persay, I do count time in between strikes in which someone quick enough can pull off an action. So, bows are not as effective in close range as long range, though they are not unable to fire, but they are much better at long range.
I have mentioned that the assassin is close to the door taking cover behind a column. By the door, so the assassin is within running distance. Since the assassin is within running distance and not say, all of the way across the room like he was earlier, it is a viable option to take.
C is an equally viable option, giving the assassin something to focus on, and hit him while he is not looking. --- The surest way not to lose is to not play, but where's the fun in that? If words are power, you'd think that dictionaries would be more interesting.
Your second bodyguard charges the assassin with his great silver axe. The Assassin is forced to switch targets and attack him instead. He is too slow and abandons his bow to dodge the swinging axe and pulls out a killing edge instead. You throw your tomahawk, though the assassin sees it coming and ducks that as well. Your escort raises his axe over his head, preparing to cleave the man's head in two, but with a quick swipe, the assassin eviscerates him. You silently curse your poor aim while readying the second axe. This time, as the assassin turns to face you, you plant your axe in between his eyes. Now, you turn your gaze farther into the room.
You once again watch the two woman fighting. You need to make a choice, should you try to aid them?
How should you decide who to aid?
A) examine the room for clues B) expirement C) just pick one (50/50 chance) D) stay back. Wait for them to kill eachother --- The surest way not to lose is to not play, but where's the fun in that? If words are power, you'd think that dictionaries would be more interesting.