Fire Emblem goes better with playable character deaths.

#1GalwenPosted 9/5/2013 2:30:26 PM
If nobody in any of the enemy armies could kill a single playable character, then doesn't that make them all come off as being as kinda ineffective? And you know, people die in war.
#2refmonPosted 9/5/2013 2:48:16 PM
Galwen posted...
If nobody in any of the enemy armies could kill a single playable character, then doesn't that make them all come off as being as kinda ineffective? And you know, people die in war.


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#3Model_OmegaPosted 9/5/2013 3:16:21 PM
People die if they are killed you know.
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#4TaiphlosionPosted 9/5/2013 3:29:14 PM
It's not that they're bad, it's just that I'm a master tactician.
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I like Skyward Sword (and Wind Waker SUCKS), so what?
I prefer Sword of Seals over its prequel, so what?
#5ZswordmasterPosted 9/5/2013 4:38:30 PM
I play Casual cause it saves me the tedium of relaoding if someone dies.

I come to this game, from Disgaea, as my major grid based RPG, I'm use to Disgaea mechanics, and I've come to appreciate them.

That being said, I do have a Hard Classic save file, for those days I'm feeling up to the challenge, that's just not always the case. Some times I wanna think really hard, somedays I just wanna overpower the enemies with godlike might.
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