So I used Master Seal on Chrom too early in the game...

#31acerola-orionPosted 9/18/2013 7:39:01 PM
Most character have -something- they want more than ten extra levels. Even if a character is not working towards any meaningful skills, an instant speed and durability boost and possibly an extra weapon type makes a huge difference in early game performance. Experience gain per enemy is reduced once you promote, but the amount of combat that unit sees is also much greater.

And levelling from 10 to 20 in an unpromoted class isn't exactly quick either. For everyone other than MU, that will take at least three chapters. Even if that unpromoted unit's stats become on par with their 10/1 counterpart two chapters in, that's two more chapters during which that unit could have been more useful.
#32videospiritPosted 9/18/2013 7:49:00 PM
acerola-orion posted...
Most character have -something- they want more than ten extra levels. Even if a character is not working towards any meaningful skills, an instant speed and durability boost and possibly an extra weapon type makes a huge difference in early game performance. Experience gain per enemy is reduced once you promote, but the amount of combat that unit sees is also much greater.

And levelling from 10 to 20 in an unpromoted class isn't exactly quick either. For everyone other than MU, that will take at least three chapters. Even if that unpromoted unit's stats become on par with their 10/1 counterpart two chapters in, that's two more chapters during which that unit could have been more useful.


And than they promote and leave their 10/1 counterpart in the dust. The earlier chapters are the easiest. Everything is slow, their weapons are weaker, their hp is much lower, their speed is much lower. The only early promotion bonus that matters is +mov and getting access to any weapon at all for Lissa and maribelle(This is worth little, since staffs are sufficient to level them without draining xp from other units).

and 10 extra levels is a huge statistical advantage. Often means the difference between doubling and not doubling. Worth more than any single skill a unit could get their hands on except galeforce.
#33guedesbrawlPosted 9/18/2013 7:51:28 PM
acerola-orion posted...
Most character have -something- they want more than ten extra levels. Even if a character is not working towards any meaningful skills, an instant speed and durability boost and possibly an extra weapon type makes a huge difference in early game performance. Experience gain per enemy is reduced once you promote, but the amount of combat that unit sees is also much greater.

And levelling from 10 to 20 in an unpromoted class isn't exactly quick either. For everyone other than MU, that will take at least three chapters. Even if that unpromoted unit's stats become on par with their 10/1 counterpart two chapters in, that's two more chapters during which that unit could have been more useful.


they trade the early boost to the minimal exp gain kicking up in almost all battles until c17 (where EVERYONE outside of a few thieves are promoted, so it evens out.)
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Here's hoping that Chrom will do Aether correctly in SSB4...
#34acerola-orionPosted 9/18/2013 9:35:18 PM
videospirit posted...
acerola-orion posted...
Most character have -something- they want more than ten extra levels. Even if a character is not working towards any meaningful skills, an instant speed and durability boost and possibly an extra weapon type makes a huge difference in early game performance. Experience gain per enemy is reduced once you promote, but the amount of combat that unit sees is also much greater.

And levelling from 10 to 20 in an unpromoted class isn't exactly quick either. For everyone other than MU, that will take at least three chapters. Even if that unpromoted unit's stats become on par with their 10/1 counterpart two chapters in, that's two more chapters during which that unit could have been more useful.


And than they promote and leave their 10/1 counterpart in the dust. The earlier chapters are the easiest. Everything is slow, their weapons are weaker, their hp is much lower, their speed is much lower. The only early promotion bonus that matters is +mov and getting access to any weapon at all for Lissa and maribelle(This is worth little, since staffs are sufficient to level them without draining xp from other units).

and 10 extra levels is a huge statistical advantage. Often means the difference between doubling and not doubling. Worth more than any single skill a unit could get their hands on except galeforce.


But they aren't the easiest. The easiest chapters are the ones in which you can just kill the boss and be done with it. Perhaps it depends moreso on the difficulty, but the only unpromoted unit who does not struggle during the early chapters in lunatic is MU, (and even then, he/she needs +speed to double reliably). The promotion bonuses do matter--quite a lot.

And in the case of normal/hard mode, early promotion is less necessary, but I'm doubtful 10/1 units will fall behind enemy stats so quickly anyway, so long as you don't spread the available experience too thin.

guedesbrawl posted...
they trade the early boost to the minimal exp gain kicking up in almost all battles until c17 (where EVERYONE outside of a few thieves are promoted, so it evens out.)


Pretty much everything after that point is a 'defeat the commander' chapter. All you really need is a few Galeforce units who can kill an enemy and move forward and rescue staves. It doesn't matter if every enemy is promoted as long as you're strong enough to take down a fraction of them. These chapters don't have to last more than a couple of turns at most if you don't want them to. You'll only be missing out on a few chests, and only the stat boosters are useful, really.
#35smitsonmattPosted 9/20/2013 9:46:54 AM
I used a second seal on everyone as early as possible on hard/classic and beat the game without much trouble.
#36videospiritPosted 9/20/2013 10:10:02 AM
Second seals are quite a different beast from master seals.

And the promotion bonuses aren't even enough on lunatic. You need to suffer early on to have any hope later on without grinding.
#37guedesbrawlPosted 9/20/2013 10:38:01 AM
acerola-orion posted...

guedesbrawl posted...
they trade the early boost to the minimal exp gain kicking up in almost all battles until c17 (where EVERYONE outside of a few thieves are promoted, so it evens out.)


Pretty much everything after that point is a 'defeat the commander' chapter. All you really need is a few Galeforce units who can kill an enemy and move forward and rescue staves. It doesn't matter if every enemy is promoted as long as you're strong enough to take down a fraction of them. These chapters don't have to last more than a couple of turns at most if you don't want them to. You'll only be missing out on a few chests, and only the stat boosters are useful, really.


IF you have a 10/15 unit by chapter 10 you are so overgrinded there's n point to it. Under normal circunstances you should only have Galeforce on the 3 default pegasus knights during the main game, and they should be getting that around chapter 23.
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Here's hoping that Chrom will do Aether correctly in SSB4...