(SPOILERS) One thing that bugged me about the last chapter..

#18PandaPosted 4/30/2014 3:10:28 PM
You know how the last Chapter takes place on Grima's back, which of whom is flying over a body of water? After Grima gets defeated, how in the world do the Shepards get back down?
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#2fawful_XPosted 4/30/2014 3:21:50 PM
Naga teleporting everyone off, most likely.

Or the worst fall damage can do is cause a coma.
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#3RJWalker243Posted 4/30/2014 3:39:31 PM
Better question is why Grima didn't roll over when they all teleported to his back. Victory in one swift motion. But he never thinks of doing that.

Grima is such a fail villain.
#4kakashik99992Posted 4/30/2014 3:49:55 PM
The developers adressed it in the interview apparently it was a last minute decision that some found kind of stupid but so many found awesome that they put it in the game anyway
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#58Panda(Topic Creator)Posted 4/30/2014 3:54:39 PM
RJWalker243 posted...
Better question is why Grima didn't roll over when they all teleported to his back. Victory in one swift motion. But he never thinks of doing that.

Grima is such a fail villain.


Well Grima's Avatar is on his back as well. It is probably not a bright idea for him to do that.
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#6RJWalker243Posted 4/30/2014 4:09:11 PM
8Panda posted...
RJWalker243 posted...
Better question is why Grima didn't roll over when they all teleported to his back. Victory in one swift motion. But he never thinks of doing that.

Grima is such a fail villain.


Well Grima's Avatar is on his back as well. It is probably not a bright idea for him to do that.


Please, that's a copout. There are a number of ways that Grima's Avatar could survive without giving any of the good guys enough time to react.
#7HonzouPosted 4/30/2014 4:14:59 PM
You just enjoy B&M'ing about everything RJ, don't ya?

I personally liked it, I know logically it didn't make sense, but the music (ID preparation and ID Purpose) make the setting feel right to me.

They could have just lowered the amount of Risen that appear all the time and swap it with moments were Grima would do that Cataclysmic spike attack that it did in the cutscene every X turns.
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#8RJWalker243Posted 4/30/2014 4:25:37 PM
Honzou posted...
You just enjoy B&M'ing about everything RJ, don't ya?

I personally liked it, I know logically it didn't make sense, but the music (ID preparation and ID Purpose) make the setting feel right to me.

They could have just lowered the amount of Risen that appear all the time and swap it with moments were Grima would do that Cataclysmic spike attack that it did in the cutscene every X turns.


Not my fault that after all that fluff, it's still just another medium-sized empty rectangular field.
#9Master_GamerPosted 4/30/2014 5:07:13 PM
kakashik99992 posted...
The developers adressed it in the interview apparently it was a last minute decision that some found kind of stupid but so many found awesome that they put it in the game anyway


That kind of sounds like the mentality that they had with a lot of Awakening, minus the last-minute part.
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#10qp0al0zm000Posted 4/30/2014 5:41:59 PM
The battle of Grima's back runs more on Rule of Cool rather than Rule of Practical, but the same can be said of practically every final boss fight.