How to have a good online mode for Fire Emblem:

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Kysafen
Posted 10/24/2011 3:18:51 PM

(edited)
Golden Rule: NEVER USING UNITS FROM A PLAYTHROUGH FILE. Shut up. Hackers. RNG abusers. Mario Kart DS Snakers. That's why.

Silver Rule: Nintendo buffs or Nerfs given units or bans certain weapons/items outright based on fan feedback. No Meta Knights.

Step 1: Have a cast independent of the main storyline with the same set stats. Assign each member of said cast a strategic effectiveness level. Let player build their own parties with a limited amount of points.

Step 2: Steady flow of new maps to download

Step 3: Optional three or four army bouts and/or computer-controlled enemy armies.

Step 4: Player filter (to filter out the usage of certain weapons/units/maps)

Step 5: Include leveling up but reset the level ups after each map.

Step 6: ???

PROFIT
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NobleRoar
Posted 10/24/2011 4:51:07 PM
Hey hey hey, it's nearly impossible to get 3 stars on all of the circuits on 150 cc without snaking. After that it becomes a habit. Then again, I never play online, so I guess it doesn't matter.
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Number1YoshiFan
Posted 10/24/2011 6:59:53 PM
I think it'd be better to have a certain amount of stat points you can assign to your units (a set amount of points for the whole team, not individual points per unit), maybe with some incentive to give certain the stats that complement the class, such as Generals getting 1 point of Def for .5 stat points, but getting one point in Spd for 2 stat points. It'd add more customization and variation between players which seems complement Fire Emblem more than giving you static units for a more chess-like experience.
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"Life moves pretty fast. If you don't stop and look around once in a while, you could miss it" - Ferris Bueller
Winsage
Posted 10/24/2011 9:27:44 PM
Golden Rule: NEVER USING UNITS FROM A PLAYTHROUGH FILE. Shut up. Hackers. RNG abusers. Mario Kart DS Snakers. That's why.

I agree, and have been saying this for awhile. There are just too many problems with in-game units being used.

Silver Rule: Nintendo buffs or Nerfs given units or bans certain weapons/items outright based on fan feedback. No Meta Knights.

Sure.

Step 1: Have a cast independent of the main storyline with the same set stats. Assign each member of said cast a strategic effectiveness level. Let player build their own parties with a limited amount of points.

Personally, I think that's over complicating things a little. It would be easier to just give players a pool of totally pre-made units(including items) to build whatever team they want. Units with low stats would have better weapons, and vice versa.

Step 2: Steady flow of new maps to download

Sure.

Step 3: Optional three or four army bouts and/or computer-controlled enemy armies.

Sounds good. How about tag team battles too then?

Step 4: Player filter (to filter out the usage of certain weapons/units/maps)

The only thing I'd be worried about here is people making teams that are designed for one map only or against certain units only, then filtering out all other stuff to force people to play on their turf.

Step 5: Include leveling up but reset the level ups after each map.

Nah. At most there'd be one or two level-ups per battle. It's not really worth it.

I think it'd be better to have a certain amount of stat points you can assign to your units (a set amount of points for the whole team, not individual points per unit), maybe with some incentive to give certain the stats that complement the class, such as Generals getting 1 point of Def for .5 stat points, but getting one point in Spd for 2 stat points. It'd add more customization and variation between players which seems complement Fire Emblem more than giving you static units for a more chess-like experience.

No. If there's one thing you can trust competitive battlers to do, it's to take a seemingly fine system and break it. There'd be a bunch of people running around with super-berserkers backed by some support snipers or mages or something. The only way to ensure maximum balance and turn this into a "strategy game" would be to make the playing field totally level.
Number1YoshiFan
Posted 10/24/2011 9:54:29 PM

From: Winsage | #004
No. If there's one thing you can trust competitive battlers to do, it's to take a seemingly fine system and break it.


Don't blame the players. If the system is broken, it's broken. It's up to IS to make a good system that isn't easily broken. And if it was handled the way the OP suggested, people would just find the best set of units (as some will obviously be better than others) and exclusively use them.

There'd be a bunch of people running around with super-berserkers backed by some support snipers or mages or something.


Then find a strategy to counter that. If your enemy puts all his stats into one unit, ideally one of two situations will occur. Either one, you'll have done the same and have a strong unit to fight their strong unit, or two, you'll have a decent amount of units that have a decent amount of stats between them and you can gang up on your enemy's strong unit, leaving them with only weak units to fight your decently strong ones. In fact I don't see anything wrong with a bunch of people running around of super-Berserkers. Make yourself a super-Swordmaster and counter it. Make yourself some decent-Sages to attack the Berserker's naturally low Res.

The only way to ensure maximum balance and turn this into a "strategy game" would be to make the playing field totally level.


I agree, if you want optimal balance both players should be using the exact same units. But optimal balance is not the same as optimal fun. A completely balanced fighting game would have only one character. I think the system I came up with makes up for it's potential lack of balance (and I stress the word potential because you do have the option of doing exactly what your enemy does if you so choose) with added fun through variety and customization, something FE has always been about. If you want a strategy game with static units and perfect balance, play Chess.
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"Life moves pretty fast. If you don't stop and look around once in a while, you could miss it" - Ferris Bueller
Kysafen
(Topic Creator)
Posted 10/25/2011 8:33:01 AM
Winsage posted...

Personally, I think that's over complicating things a little. It would be easier to just give players a pool of totally pre-made units(including items) to build whatever team they want. Units with low stats would have better weapons, and vice versa.


That's what I meant. Units with high mobility or strength would cost more, where weaker units would cost less. It'd be something akin to the EX Grooves in Capcom vs SNK 2.
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I am the Cashew Swordsman! I am ProtoPiranha's eternal mortal arch-rival!
[This perspective was repressed at the request of a moderator or administrator]
supershyguy65
Posted 10/25/2011 3:14:08 PM
Make time limits shorter. It doesn't take 5 minutes for a few moves to happen.