Skills

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3 years ago#1
Krom
Dual Attack+
+10% for Dual Attack

Liz
Miracle
When the character has over 1 HP, leaves the character with 1 HP after receiving an attack that would otherwise KO them (copied from SF)

My unit
War Knowledge
When Double is active, experience gained x 1.5 (copied from SF)

Viole
Skill + 2
Gives +2 to skill

Soiree
Training
Double the value of wpn exp gain (?)

Frederick
Outdoor battle
Avd and Acc +10 when outside battling
3 years ago#2
KillerPaladin posted...
Frederick
Outdoor battle
Avd and Acc +10 when outside battling


So instead of dismounting for indoors battles like FE3 and FE5, they get a bonus when outdoors.
3 years ago#3
Vake
HP +5
gives +5 HP
3 years ago#4
supplanting one's superior (?)
avd and acc +15% if your enemy has a higher level than your unit.
3 years ago#5
If hard modes will be handled similarly to FE11, that last ability will be extremely useful, I guess.
3 years ago#6
KillerPaladin posted...
Vake
HP +5
gives +5 HP


What a concept.
3 years ago#7
Charisma: Allies within a 3 square radius will get a 5% boost in avd and acc
Lord learns this at lv 10.

???(can't read the name right now): Of all your adjacent allies get + 10 crit hit and crit avoid
Grandmaster learns this at lv 10.
3 years ago#8
JoJoX200 posted...
If hard modes will be handled similarly to FE11, that last ability will be extremely useful, I guess.

I am pretty sure that enemy levels have never been increased on a hard mode, they just get bonus levels worth of stats
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I dislike arguments of any kind. They are always vulgar, and often convincing. ~ The Importance of Being Earnest
3 years ago#9
Enemy levels are boosted for FE 9 mania (on top of being promoted).
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3 years ago#10
oh right that game

edit: I think FE10 as well
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I dislike arguments of any kind. They are always vulgar, and often convincing. ~ The Importance of Being Earnest

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