so I heard the game drags in the end, is this true?
Bit of a Groundhog Day loop going on in chapters 5 - 7.
To be fair, here's a few things I'd vouch for it it:
1. There's some different scenarios on the "first" cycle (chapter 5) -- I'd suggest skipping a lot of the scenes past that. 2. Only the same 4 fights are mandatory if going for the true ending, otherwise all other fights are optional (though you can only get the final class in chapter 5 and onwards, though I'd also suggest not bothering with the Vampire class until you're around the 60's, that castle can be really obnoxious at times if you're running a melee party) 3. They reward you with some of the best equipment for doing said optional fights. Granted, you have to steal them off the bosses 4. Some fights in later cycles do get changed up to try and spice things up such as Brave & Anazel and the Venus Sisters each in a single fight
Not that it doesn't excuse the game for those faults, it's really the game's only noticeable flaw in my book. Some people I've mentioned these factors to were able to look over that hiccup in the game and accept it for what it is. --- PSN: Neophoton | NA 3DS: 2277-6964-8962 | JP 3DS: 2509-0978-4639 Currently playing: Fire Emblem: Awakening, Tomb Raider
It was a good game but the looping really killed my enjoyment. I felt the world was too small and could have been developed a bit more.
But then again, it's a quality game with an original setting so it's still worth it. Now if someone could tell me why Super Robot Wars UX sells for 7000 yen at Tsutaya... The price for handheld games in Japan are becoming ridiculous. How much are they in the USA?
Japan's prices are always worse off. I remember FFXIII launched at 10,000 yen or so. I'm guilty of really wanting SRW UX, though, but probably going to have to hold off for awhile.
Most handheld games in the USA land around the $40 mark, but you'll find some that are $30 or even $50. --- PSN: Neophoton | NA 3DS: 2277-6964-8962 | JP 3DS: 2509-0978-4639 Currently playing: Fire Emblem: Awakening, Tomb Raider