Monster Hunter 4
Wait, so this is an official announced game for 3ds?
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BossBang posted... MewtwoEx posted... Dont mind MewtwoEX, he's an obvious troll. Seriously just one look at his name and how he post and its clearly evident, same goes for DLOArceus. Not to jump the gun or anything but they are probably not part of the master race so they feel the need to troll everytime the vita is mentioned and every time someone has differing opinions. | |
BossBang posted... If it is, that's news to me. :/ If you are a MH fan then you know this game will never be about the graphics, so I dont know why you need to think that the Vita version will be at all better than the PSP version of games such as MHPortable3rd or what ever it was called. Also, knowing right now the issues of the Vita and how Sony found a way to make a system that runs on carts that has large load times is beyond me, so the question is how this is possible and how this would affect any MH game that comes to it. Thanks to the fast read/load times of the 3DS, I think the hardware is perfect for a truly open world game with almost no zone barriers and true free roaming hunts. As for the camera controls, as mentioned last year at the TGS even for MH3G that came to the 3DS, the extra circle pad was never needed thanks to the touchscreen which had a decent method to handle the camera on top of a lock on system that keeps the camera automatically locked on your target when activated. The add-on was done much like the CCPro for the MHTri for the Wii and is there as an option and not exactly mandatory though I admit with that game it is handy to have. Anyway, yes this is a 3DS game, no it is not coming to the Vita, maybe a year or more down the road(2014 or later) it will get a version of the game like Portable4th or something assuming the Vita is still around by then, and no the game would probably look worse on that OLED screen just like a 3DS game looks terrible when blown up huge the visual issues of MH will be more apparent. | |
I am definitely a MH vet, and I do know that monster hunter has always been about the experience and the environments. But you know what comes with having a higher resolution screen and 4 cores? Better environments. If you think that having an OLED screen is a detriment at all for jungles and deserts rendered at a higher resolution than the 3ds' screen, I'm not sure you realize what those specs are. It doesnt mean that the image is "blown up", it means the base image has more dots, and are rendered sharper. The load times has nothing to do with the hardware, is has to do with the software. Certain games like Wipeout have some hefty loading times but it's not the fault of bad readers, its the overall weight of the game itself. Not all games have this either, games like Gravity Rush are open world and loads as you run around once the game itself is on. Revelations is an excellent example for a cross platform comparison. The lighting effects in that game were TOP NOTCH, very high quality character models, masterfully done by capcom. But the entire game loaded in segmented cells, small corridors that loaded for 15-20 seconds whenever elevators or certain doors opened. I just don't see how they could get Revelation level detail, especially in a monster hunter game, with an open world setting. --- An infant sea turtle is actually capable of killing an adult African bull elephant. It does, however, require a substantial amount of surprise. | |
BossBang posted...
That is incorrect, there is a max bandwidth between the game cart (or memory card) and the CPU. It takes finite amount of time to load the next stage from cart to DRAM by the CPU. Hence, it is 90% hardware dependent. Of course, if the next stage has huge amount of data, then it will take longer to load. I also agree, the new MH is not about graphics. If you want graphics, Capcom want you to play Dragons Dogma instead. MH in the near future, is going to be on a handheld, and photo realistic graphics are less important, hence the change to stylized and more saturated graphics. --- MH3: HR100+ | MHP3rd: HR6 | MH3G: HR60+ (Currently Playing) 3DS FC: 2964-9218-8917 | |
BossBang posted... I am definitely a MH vet, and I do know that monster hunter has always been about the experience and the environments. But you know what comes with having a higher resolution screen and 4 cores? Better environments. If you think that having an OLED screen is a detriment at all for jungles and deserts rendered at a higher resolution than the 3ds' screen, I'm not sure you realize what those specs are. It doesnt mean that the image is "blown up", it means the base image has more dots, and are rendered sharper. Dont talk down to me please especially about specs. The "extra dots" for the finer details isnt exactly what MH is about, and even though a system is capable of "extra dots" does not mean that Capcom wants to put that kind of expense in filling those in. The hardware and OLED may make it more capable, but it does not mean a developer wants to put that kind of effort and cash forward for a game. I believe a few months ago an article was published about a developer choosing to put their game on console rather than the Vita because if they were going to put forth that much effort they felt it would be better suited for a full console game. Also, filling in those dots is not free for the memory either hence why HD fills up more room on a disc, and carts being not cheap and having to use larger carts cuts into profits because gamer backlash has already forced companies to keep larger games the same price as smaller cart games, it is not like Capcom wants to eat those losses often. Also, a game here or there having load time issues is one thing, but looking at how many games that have weird issues with load times is either an issue with the hardware or the OS. I believe some games force parts of the OS to shutdown just to function which cuts down on some of the functionality of the system. Also, the second screen for menus, formulas, commands, etc is far better than having to do the menu dance while trying to combine stuff while in the middle of a hunt. Pointing it back to the software side, considering what makes a MH game, Capcom could institute the same loading policies as the game you mentioned where zones load as you run around, so I dont exactly see where you are going with this. Back to the main point, putting this game on the Vita would be a waste unless you actually expect Capcom to be happy about having to spend more money to justify the screen which means eating more expenses thanks to likely needing a larger cart, so I really see no benefit or incentive to put the game on the Vita unless you are complaining just because you want to complain or you are just a Sony fan wanting a MH game on the Vita because the Vita is floundering and needs games. Knowing what MH games typically look like, I am perfectly happy with how it looks on the 3DS and will gladly get this game if I dont get a guarantee of this game on the U by 2014 or so. | |
dchao99 posted... BossBang posted... Allow me to correct myself then. The LONG load times that the above poster associates with the Vita are the result of incredibly resource intensive software. He claims it stems from inferior card reading abilities within the Vita, and cites it as an "issue" with the Vita. I was merely correcting him in that regard, and that other games prove him wrong. As far as "MH isn't about graphics", like any game for any system, graphics alone do not carry a game. But I direct you to answer my above post about the environments in Monster Hunter and my argument in the very first post: if I had the choice to choose which of my two portables to put the next game in my favorite series, the hardware of the 3DS holds the potential and overall quality back some. I never said it would make it a bad game, or that graphics=everything. --- An infant sea turtle is actually capable of killing an adult African bull elephant. It does, however, require a substantial amount of surprise. | |
BossBang posted... dchao99 posted...BossBang posted... So if graphics is not the reason then what is it then? There are more 3DS owners, and Nintendo has the policies that allow multiple people to share a game with only one person needing to actually own the game in order to play it, so how is the 3DS limiting it? What does the Vita have to offer? If they choose not to use the extra room on the cart for detail because graphics dont matter, what can the Vita offer then? I remind you, this is not about graphics, so how is the 3DS holding it back? | |
Lama_Spit posted... BossBang posted...MewtwoEx posted... Where the hell do you see me trolling? You should get your eyes checked, because i simply said that the TS is no different than a second stick. Also what master race? I'm an idort. Gently go "troll" someone else. Also, funny how your "opinions" are FACTS but someone else's are not, uh? Hypocrite. --- What do i have to do to set the language to English? because my game is in Japanese - joetendo69 Black FC 3439-2226-1376 3DS: 4983-5126-3707 | |
Since when graphics are a strong point for MH, i'd rather see a game with just decent graphics but a lot of content instead of a movie-like game with perfect graphics that main point is go to point B and mash X to win. Also Vita might have more potential later, but as of now that console is one of the worse handhelds to date, and not for hardware like is said for 100th time, but for the s****y software and Sony itself and it's greediness. 3DS isn't any better with the terrible button mapping on the device, but as long the strongest point for their games isn't "It's-a 3D game!" and use gameplay as strongest point it will be fine. And i'd rather waste money on the CPP instead of an overpriced memory stick with joke capacity. And i hate CPP... --- PSN: kon-sama1491 /// Welcome to hollywood of videogames, big inversions, lowest quality. $100 dollar memory card? I'll buy two. - Sony Fanboy on Vita announce |
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