Can the VITA render the bewbs as well as the PS3/360?

#1GlLGAMESHPosted 12/1/2012 5:59:09 PM
srs q
#2A_Nonny_MoosePosted 12/1/2012 6:25:09 PM
Team Ninja's previous efforts at porting boobies to the Vita;

http://i.imgur.com/nvOWG.jpg

Yes they bounce. A fighting game should look better than an action game though, and they'd had experience with the Vita now since porting NGS1 and 2.

They did a good job with Ryu;

http://i.imgur.com/1VaHE.jpg
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#3monkeypahngPosted 12/1/2012 6:41:30 PM
Wonder if the sweat and dirt will suffer from the transition from PS360 to Vita.

Wonder if they'll make the DLC costumes compatible with the Vita as well.


Portable photomode with AR!! The potential is limitless!!!

Need to get a Vita for this and P4:G as well as some other games. How are the buttons on a Vita? Any good for fighting games?
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#4goldwPosted 12/1/2012 7:34:29 PM
Can we stop sharing Vita pictures? The screenshot feature is a f****** bust, due to the lack of AA.
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#5A_Nonny_MoosePosted 12/1/2012 8:34:20 PM(edited)
The games don't really need AA as long as they're native res (which NGS+ is). The pixel density makes it look pretty smooth when you're actually playing. Games that aren't native res desperately need it though, like Uncharted. Even on the Vita's lovely screen it's messy. It's screenshots it's just ugly.

http://i.imgur.com/9375e.jpg

Besides, it's not like DOA5 has any AA on home consoles anyway.
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#6beny_pimpsterPosted 12/1/2012 8:06:19 PM
i think is all about the developer, if he can squeezed the Vita horse power to the max it may happend, well he did well on the 3ds version except the 30 fps with 3d on. looking forward to the vita version next year
#7DaimeionPosted 12/1/2012 8:14:11 PM
"Can the VITA render the bewbs as well as the PS3/360?"

Since when did we really cared about stuff like that?
#8jbecerrilPosted 12/1/2012 8:23:26 PM
A_Nonny_Moose posted...
The games don't really need AA as long as they're native res. The pixel density makes it look pretty smooth when you're actually playing. Games that aren't native res desperately need it though, like Uncharted. Even on the Vita's lovely screen it's messy. It's screenshots it's just ugly.

http://i.imgur.com/9375e.jpg

Besides, it's not like DOA5 has any AA on home consoles anyway.


My friend, you are a smart one. There's a lot of fans and people that love the Vita and aren't willing to admit that devs aren't taking advantage of the Vita. We need those sorry developers to really take advantage of the Vita. Native Resolution games really shine in that great screen. AA is important but when games run at native resolution they look so much better. Native Resolution NOW.
#9LeagultPosted 12/1/2012 11:18:17 PM
Dynasty Warriors NEXT got some nice models.
#10co1onelPosted 12/2/2012 12:11:37 AM
jbecerril posted...
A_Nonny_Moose posted...
The games don't really need AA as long as they're native res. The pixel density makes it look pretty smooth when you're actually playing. Games that aren't native res desperately need it though, like Uncharted. Even on the Vita's lovely screen it's messy. It's screenshots it's just ugly.

http://i.imgur.com/9375e.jpg

Besides, it's not like DOA5 has any AA on home consoles anyway.


My friend, you are a smart one. There's a lot of fans and people that love the Vita and aren't willing to admit that devs aren't taking advantage of the Vita. We need those sorry developers to really take advantage of the Vita. Native Resolution games really shine in that great screen. AA is important but when games run at native resolution they look so much better. Native Resolution NOW.


Of course when game have both native res and AA, like wipeout 2048, they look absolutely stunning though.

Every fighting on vita thus far had turned out great graphically (disregarding Martal Kombat) and they all run at 60 FPS and full resolution. I hope this game turns out the same way.
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