Combos in this game are all buffered? If I do a 7-hit combo, for example, I can "record" the whole combo during the first strike if I'm quick enough?
Is there timing, like street fighter links, or are all combos like this?
I ask because I just read over the FAQ and am not sure I follow completely. --- http://www.vgcats.com/comics/?strip_id=282
#2DeeNinjaaPosted 4/3/2013 9:47:24 AM
The game has an insanely lenient buffer system. Most moves you can mash out really quickly and the character will follow through with the entire thing, but there are some exceptions in the game. Mostly the VF characters.
#3istuffedsunnyPosted 4/3/2013 10:07:56 AM
Depends on what do you mean by combo. DOA doesn't have real combos, the only guaranteed damage is from juggles. And yes the timing is very lenient compared to VF or Tekken --- I have a radio in my car.
#4quietdrive12(Topic Creator)Posted 4/4/2013 7:55:20 AM
By combos, I mean the predefined commands in command training. --- http://www.vgcats.com/comics/?strip_id=282
#5oerbayunfang22Posted 4/5/2013 5:35:20 AM
It seems 99.9% of the inputs have lenient timing for combos.
For an example of one without, one of Sarah's moves (70-something in her command training which ends in 3 kicks) has some precise timing.
Some of Kasumi's moves have some weird buffering too. Her PKK7K 6P+K KK juggle is a huge pain to input.