The juggles have actually gotten longer since T6. However, they have drastically changed the scaling of moves as well. While a juggle can take off 50% off your life with tag assault, a raged deathfist from paul will take off 50++% HP.
Strings in this game do crazy damage now, you actually have a good shot of winning even without juggles. However, juggles are still powerful, you will have to decide for yourself.
You're just jealous because the voices are only talking to me.
I suggest you play SvR/WWE if you don't like juggles. Very fun and no juggles at all ;)
The biggest draw to this game (for me) is the roster; specifically the returning characters. True Ogre, Ancient Ogre, Kunimitsu, Angel, and Devil Kazuya are all in my top 10 favorite Tekken characters, and all have been shafted from the main series in favor of unappealing (again, for me) new characters. Therefore, this will possibly be my favorite Tekken entry for a while.
As for the juggles, they're pretty much expanded with the tag assaults, so that's on the downside if you hate juggles. But the tag assaults look cooler than your everyday juggles, and the game should be enjoyable to a tekken fan either way.
Vroom Vroooom! FULL AUTO!!! Kunimitsu, the goddess of 1001 posts........and counting
The more I see these anti juggle posts the more I realize that its not about damage at all and more about time.
Every Tekken has had juggles, and they have always done 50% or more damage. However the juggles have been becoming longer and easier to do due to just controls and system mechanics being easier to use. While this happens juggle scaling has become more apparent allowing a CH string to often do compairable damage or even just 2 to 3 pokes to be equivilent to a combo in damage.
People usual say its the combo that killed them forgeting about those low pokes and punishes that took 60% of their life before they got launched.