What's the timing for Lars' airgrab?

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  3. What's the timing for Lars' airgrab?

User Info: zakkkkkkk

zakkkkkkk
4 years ago#1
I don't know if I'm doing it too fast or too slow, but I can't do the fff 2+4 airgrab after an air launcher or after a bound.

Can someone give me some advice or tips on how to land this properly?
PSN: yuutsushounen
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User Info: KonaseRitsuko

KonaseRitsuko
4 years ago#2
What I do is I run while already holding 2 then press 4 when I reach the enemy in the air. Maybe don't let the enemy fly too far away after bounding because it'll be hard to catch up with the air grab.
Just f*** my 2007 username.
PSN: GIZOUGHTE

User Info: Syggys

Syggys
4 years ago#3
It depends whether you're trying to do WR 2+4 or iSW.

The former is easy. You just go into a full run and then hit 2+4.

iSW (instant shining wizard) is a bit more difficult and takes some practice. The most important thing to remember is that you can ONLY buffer the FIRST f input. Every other part of the input has to be performed after the animation of the previous move.

To practice this, try doing a jab (or any other move) then pressing the first f before the animation of the jab ends, and then pressing f just after the animation the ends. If you do it correctly, you'll instantly dash after the jab.

Once you get that down, just add another f+2+4 on to the end, and thats it, you just learned iSW. Also good for tick throws.

You can also just do fff really quickly after the jab (or whatever) ends, but I find this more difficult personally.
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PSN: SygBoss

User Info: Syggys

Syggys
4 years ago#4
Also if you just google "instant shining wizard" there are plenty of guides and tutorials.
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PSN: SygBoss

User Info: gmap27

gmap27
4 years ago#5
or do it from the Dynamic Entry Stance 2+3. it seem to be easier for me then RN 2+4.
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