kazuya slow???

#1Dlite83Posted 11/29/2012 8:57:13 PM
i have seen tekken 6 kazuya combo vids where the guy landed 5 or 6 ewgf...but how is that possible?
#2retep_onePosted 11/29/2012 9:48:06 PM
PEWGF
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#3piamariePosted 11/29/2012 10:06:41 PM
Dlite83 posted...
i have seen tekken 6 kazuya combo vids where the guy landed 5 or 6 ewgf...but how is that possible?


I believe it's a combination of different variations of EWGFs.
#4Dlite83(Topic Creator)Posted 11/29/2012 10:44:42 PM
look up kazuya combos on youtube i could swear tekken 6 kazuya is a lot faster
#5piamariePosted 11/30/2012 2:56:11 AM(edited)
I have watched Kazuya in youtube countless times. He's still the same. EWGF is still the same framewise. As retep and I mentioned, it's a combination of ewgf variations.
#6Dlite83(Topic Creator)Posted 11/30/2012 1:18:48 PM
I thought there were only 2 one normal and the other just frame (with blue lihtning and kazuya screaming) But I also forgot that he can wave dash...which I have a hard time doing.
#7ChaozCloudPosted 11/30/2012 1:22:09 PM
Dlite83 posted...
I thought there were only 2 one normal and the other just frame (with blue lihtning and kazuya screaming) But I also forgot that he can wave dash...which I have a hard time doing.


There is:
WGF
EWGF
PEWGF (Perfect)
DEWGF (Dash)
DDEWGF (Deep Dash)
SSEWGF (Side Step)

Technically they are the same move. However, a DDEWGF will hit where a normal one won't.
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#8FullAutoCVTPosted 11/30/2012 2:07:01 PM
^Hmm. I just call them all the "Rising Uppercut."

Anyway, I notice that sometimes when I land an uppercut, the opponent will spin stupidly through the air, and sometimes they won't. Is this done on "clean" hit or "counter" hit?
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#9shagadelicPosted 11/30/2012 6:24:33 PM
Here's a tutorial on EWGF and all its variations. Great vid.

http://www.youtube.com/watch?v=aqYQ1UH6_D8
#10piamariePosted 11/30/2012 6:36:38 PM(edited)
FullAutoCVT posted...
^Hmm. I just call them all the "Rising Uppercut."


Well, the thing is, they specifically have different uses.
PEWGF is the one you're gonna use if you wish to launch from a CH d/f+2. It can also punish 13f moves
If you wish to whiff punish, DEWGF or DDEWGF are the most effective ones.