So Arios is the fastest gundam?

#41Shaded_PhoenixPosted 5/3/2012 11:12:37 AM
Let me be clear: I'm not saying that one group IS better than the other. I'm saying that there is little basis for comparison between them.

I mean, you say, "Getter Change is hard!!" So, why isn't using Core Fighters like Amuro, Judau and Shinn do and combining in mid-air an equal feat of skill? Surely it's the same concept. And in several cases, they're forced to do it in mid-combat. Surely that requires serious skill. Why isn't operating Bits in combat a feat of skill? Surely operating a half-dozen things at once is hard - it's hard enough for me to do two things at once, no matter how simple. Seabook kills three grunts in a single beam shot in F91, how is that not an impressive of timing and reaction speed?

The thing is, in Gundam, most noteworthy pilots are ALL very skilled. They're all top-ranked pilots.And, unfortunately, animators and screenwriters aren't good at showing this. Chirico doesn't seem that impressive in his own series. Getter Robo tends very heavily towards ignoring physics and consistency, to the point where Getter Machines are a blur that automatically fit together like magic, and the skill required is just something that is said, and not really shown.
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#42CA0001Posted 5/3/2012 1:28:10 PM
Just adding against the argument that Getter pilots rely on pure skill and not rely on fanciful technology.

Getter Robos are controlled by voice for a large portion of the functions, including Open Get, which is why they always yell that as well as for the attacks.

And when they use the voice commands, the Getter itself executes the motion through preprogrammed series of actions in the OS itself. Most mecha with traditional seated cockpits with very few exceptions move with preprogrammed actions, you don't expect the pilot to control the hips, thighs, ankles of the mecha to run or jump, or shoulders, elbows and wrists to punch or aim at a target.

The reason why Super Robots seem to be way easier to pilot than Real Robots, as in most of the time first time pilots can easily control the mecha with no knowledge of what they're even looking at; is because some super genius scientist or godly and magical power that created the mecha has already programmed everything ready for action.

Getter Robo is a mecha with the world's most powerful energy source, a body frame crammed full of nanomachines and a super efficient cockpit that only needs two levers for hands and two pedals for feet and the voice of the pilot. Why would such a high tech mecha need to completely rely on the three pilots senses to combine? In actual fact the Open Get has an auto pilot function, which is why a Getter can Open Get even when there's only 1 pilot. The need for three pilots is to further increase the flexibility and performance through teamwork.

In other words, most Super Robots are way more advanced or have greater AI or even sentient to various degrees, compared to the more down to earth and traditional Real Robots.

That being said, are Getter pilots more or less skilled than Gundam pilots? That's like asking whether a truck driver more skilled compared to a bike driver. They are both skilled in their own ways and if you switch their vehicles, they'll most likely perform weaker than they are in their own vehicles.
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#43Seiten_TaisenPosted 5/3/2012 7:28:59 PM
Many valid points. Just would like to give an example, if albeit a terrible one:

Sprinter A races with Sprinter B. Sprinter B takes steroids and wins. Sure, B seems to be better, but is he better than A without the enhancements? I did point out that comparision is just by pure pilot skill before any newtype/coordinator/innovator abilities. Amuro and Char are obviously superior when all factors are considered. There are many reasons why everyone looks to Amuro as the de facto field commander.
#44RicemillsPosted 5/3/2012 9:40:37 PM
it is a terrible example since getter also had fancy gimmicks yet you didnt mind them.
how about we compare piloting skills of each pilot without the fancy tools their mecha had ? for example lets put getter pilots and gundam pilot is a scopedog or a sutherland and make them fight, who do you think will win the battle?
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#45Seiten_TaisenPosted 5/4/2012 3:22:33 AM
Depends which gundam pilots you are talking about. Pretty sure Ryoma would fare well against the wing boys, garrod, loran, pre-innovation Setsuna, Lyle and Neil.
#46DemiseEndPosted 5/4/2012 3:28:37 AM
CA0001 posted...

The reason why Super Robots seem to be way easier to pilot than Real Robots, as in most of the time first time pilots can easily control the mecha with no knowledge of what they're even looking at; is because some super genius scientist or godly and magical power that created the mecha has already programmed everything ready for action.


HAHAHAHAHAHAHAHAHAHAHAHA

Im nearly dead of laughing


"The reason why Most 1980 Super Robots"

Now this is more accurate
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#47CA0001Posted 5/4/2012 4:07:55 AM
Not sure why you're dying from laughter and thinking that its only for the 80's when its happening to 21st century mecha like Aquarion and Gurren Lagann.

You get people like Apollo, Amata, Simon and Kamina who just moves their mecha the first time they get into it. Aquarion and Gurren Lagann are from the godly source of the Shadow Angels and seemingly magical Spiral Energy respectively.
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#48Shaded_PhoenixPosted 5/4/2012 4:09:58 AM

From: DemiseEnd | #046
"The reason why Most 1980 Super Robots"

Now this is more accurate


It depends on the series. Evangelion counts both ways, for example. Shinji can't be dropped into the cockpit and know how to pilot, but the Evangelion's interface is as incredibly basic as such a thing could be, being entirely telepathic.

A lot of Real Robot pilots, however, tend to be mecha enthusiasts from the get-go, and are already trained.
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#49DemiseEndPosted 5/4/2012 4:23:55 AM(edited)
CA0001 posted...
Not sure why you're dying from laughter and thinking that its only for the 80's when its happening to 21st century mecha like Aquarion and Gurren Lagann.

You get people like Apollo, Amata, Simon and Kamina who just moves their mecha the first time they get into it. Aquarion and Gurren Lagann are from the godly source of the Shadow Angels and seemingly magical Spiral Energy respectively.


You do says SUPER ROBOTS

Koji : First episode consist of Koji destroying the city, and(in anime) nearly killed Shiro and Sayaka because he DOESNT KNOW HOW TO PILOT MAZINGER, the next battle he has several offscreen practice(it helps that he comes from a family of geniuses)

Tetsuya : Has 10 years of training

Sayaka : Has pre-pilotting training

Jun : 10 years of training

Shiro : Practiced to pilot the thing after watching Koji and Trial and errors training

Thats 2 out of 3 pilloted SR shows of 1970

Yeah, its shouldve been 1980 +

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#50StriderTunaPosted 5/4/2012 4:35:54 AM
with Gundam,

Wing: All 5 pilots have been trained to pilot their mechs as well as additional areas (explosives, hand to hand fighting, etc.)

UC: Amuro and Kamille were technical types whose parents were involved with the gundam, though Kamille actually piloted civilian MS before getting the Mk II. And even then they had some trouble getting use to the mech in question, more so for Amuro as early on it was the tech gap that saved him from Char... and by the time Zeon made weapons able to seriously damage it, Amuro had become skilled enough to survive.

Judau learned the Zeta's controls the hard away, often having some hard knocks.

and so forth.

CE: Kira was a technical sort who re-programmed the Strike's OS on the fly to work better, Athrun was trained. Shinn was also normally trained.

00: The CB pilots were specifically trained for their mechs.
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