If I remember at the end of the game if you didn't walk up to the girl she would insta kill you as well. Run into a eagle? Death! I recall being blown away by the fluid movement of the character in this as well as Prince of Persia. ...being use to Mario and Alex Kidd's two frames of animation.
That was the case for a lot of games, back then. Often enough, due to memory or space limitations, the graphics often compromised game content and gameplay. Karateka was difficult to control, a bit limited, but it certainly gave you a much more cinematic experience than other games around it. But every cinematic game was pretty much in the same vein. At least ones with well-animated cinemas.
"because 'Clerks' is NINJA in itself." - Ninja Mask lessons by Vem Reld (http://server6.uploadit.org/files/greatisgood-Ninja.jpg)
You can't fall straight back off the cliff at the start??? That was the best part!!
That was always the best part, but since if you lose a character or 2, you'll see them fall down the cliff and the next character (either Monk or Brute) will be next in rescue...
Yup, I noticed that nod to it, but even so...I probably spent more time doing that than anything else...boy, that game was hard. I'm sure this'll get slated for not having much gameplay, but I'm finding there's something quite addictive about it - and it's nice to hear that scary sounding riff in the music again.
Yeah, the falling of the cliff and the princess instant-kill were intentionally removed. Mechner said it was because they wouldn't surprise people the same way twice, but also added there would be other secrets to find.