Being a Psychic-type Trainer, naturally I want to see at least one more strength (2x super-effective physical damage speaking) given to the Psychic-type. They're only strong against Fighting- and Poison-types, and are weak to Bug-, Ghost, and Dark-types. I feel one more strength ought to be added to balance it ought. I'd say either Normal- or Steel-types.
Speaking of Normal-types, they definitely need more strengths. They pretty much have none, and are weak to Fighting-types. Poison-types need more strengths as well.
As for weaknesses, I wish Water- and Dragon-types had more weaknesses. Ghost- and Dark-types also need more weaknesses; I feel like they have so many strengths and can be indestructible at times during battle.
"The PrematureEjaculation blues...any advice on beating this problem?" "Shouldn't it be "The PrematureEjaculation whites..."?~luvbutts
Normal does half damage to Ice Water does half damage to Ice Grass does double damage to Electric Fighting does half damage to Grass Poison does double damage to Water Ground does half damage to Ice Rock does half damage to Grass