Would Rapid Spin be better if...

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  3. Would Rapid Spin be better if...

User Info: Brandon042487

Brandon042487
4 years ago#1
It had a 30% chance of blowing entry hazards to your opponent's side?
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User Info: reaverz

reaverz
4 years ago#2
That would be too much. It would be better if it was just a non-damaging move.
[Este mensaje fue borrado al deseo del dueno]

User Info: anuticciwb

anuticciwb
4 years ago#3
If it had 200 bp, and was always super effective?
Yup.
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User Info: kabigon20

kabigon20
4 years ago#4
Just make it so that it always blows away hazards even if the move doesnt connect. Thats all it needs.
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User Info: Cpt_Calamity

Cpt_Calamity
4 years ago#5
If it was Steel/flying/anything that isn't Normal/Fighting/Ground/Electric/Psychic/Fire/Grass/Water

Yep.
I beat Earthbound without equipment, get on my level.

User Info: Smogoon

Smogoon
4 years ago#6
kabigon20 posted...
Just make it so that it always blows away hazards even if the move doesnt connect. Thats all it needs.


That would be dumb.
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User Info: MileRun

MileRun
4 years ago#7
Smogoon posted...
kabigon20 posted...
Just make it so that it always blows away hazards even if the move doesnt connect. Thats all it needs.


That would be dumb.


How do you figure?
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User Info: Smogoon

Smogoon
4 years ago#8
MileRun posted...
Smogoon posted...
kabigon20 posted...
Just make it so that it always blows away hazards even if the move doesnt connect. Thats all it needs.


That would be dumb.


How do you figure?


It's unnecessary.
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Co-Founder of the Certified Gangstas / Smogang
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