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Make an ability

#71Lazlo66Posted 11/19/2012 5:24:18 PM
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#72Darkgamer66DarkPosted 11/20/2012 8:12:53 AM
here are my ideas


1.Labor

Game's Text: Raises all Stats but lowers Speed in a pinch

In-Depth Effect:Game's Text: Raises all Stats to the max but lowers Speed to the max when HP is below 1/3rdin a pinch.

Overworld Effect: If there a Pok'emon Egg will be in the party (ramdomly)


2.Program

Game's Text: Learns a new Abilitiy

In-Depth Effect: This Pok'emon get one of your party Pok'emon Abilitiy forever
(it picks ramdomly)

3. Scan

Game's Text: Morph in to a Pok'emon

In-Depth Effect: This Pok'emon turns in to one of your party Pok'emon forever
(it picks ramdomly) Dose not work one Legendary Pok'emon, Ditto, Eggs
#73KrisipokePosted 11/20/2012 8:48:10 AM
Emerald_Melios posted...
Swordplay
Alacrity
Moves that require a charge-up turn now execute at the end of the first turn.


A fast Pokémon with Dive/Fly/Dig would be pretty much undefeatable. Too OP.
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#74AmephEstMakoPosted 11/20/2012 1:42:24 PM
Volatile: If the Pokemon is OHKOed, the Pokemon uses Self-Destruct after being KOed.

Blind: Pokemon suffers a 20% penalty to evasion but makes them immune to the effects of vision based attacks (Taunt, Torment, Leer, Hypnosis, Sand-Attack, Kinesis, Double Team, etc.)

Amorphous: Reduces damage taken by physical attacks by 20%

Solid: Reduces damage taken by special attacks by 20%

Inflated: Reduces damage dealt by Ground and Fighting attacks by 50%

Bullet Proof: Immunity to Steel attacks

Quick Witted: Priority attacks get a x1.5 boost to power.
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#75DarkBlueAntPosted 11/20/2012 1:50:43 PM
Venomous - If an opponent is poisoned as a result of this Pokemon, the effect is treated as Toxic Poison


I figure it would help out some of the terrible and outdated Bug/Poison types such as Beedrill, Ariados, Dustox, ect.
#76shadowreaper7Posted 11/20/2012 1:58:50 PM(edited)
*EDIT - I second the idea of "Humiliate": Cuts the opponents special attack stat (special intimidate) *

Forced Courage: If the user is hit by a super-effective attack, its defensive stats are raised.

Domino: Any effect the user is under is passed to the next pokemon thrown out when killed.

Apocalypse: If the user dies to one hit (HP must be at full) the opponent is taken down with it.

Kill joy: Reverses the priority of all moves and ability affected moves of both the opponent and user.
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#77Relient_KPosted 11/20/2012 1:57:07 PM
Garbage Collector

When this pokemon switches in, traps opponent has set (stealth rock, spikes, toxic spikes) are absorbed as health and removed from the field. 12.5% health gained for each. If any of these moves are used when the pokemon is on the field, it is automatically absorbed.

Muk, Swallot, and Garbador families.Their usage would probably go up quite a bit and the trap abilities would be used a little less.
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#78FungusForBrainsPosted 11/20/2012 8:15:48 PM
Telepathic Field:
For every Pokemon of the same species in the party, special attack and speed are boosted whenever this Pokemon is sent out.

+12.5% bonus for every Pokemon of the same species.
+25% bonus to HP, Defense and Special Defense for every Pokemon of an alternate form.
Stacks with stat-boosting moves.
Unown exclusive ability.

The Unown will finally have some use! :P
#79HottokenaiPosted 11/22/2012 7:40:50 PM(edited)
Body Double: Upon entering battle this pokemon automatically uses the move "Substitute".
#80Missingno_MastrPosted 11/22/2012 7:49:56 PM
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