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ITT: Come up with new moves.

#31VIIVincentPosted 11/24/2012 11:59:27 PM
Mince
Steel
Physical
PWR: 30
ACC: 90
PP: 10
Effect: The user slashes the foe 2 - 3 times.

Flare Whip
Fire
Physical
PWR: 90
ACC: 90
PP: 15
Effect: The user whips the foe with its flaming tail. 10% to inflict Burn.

Lunge
Normal
Physical
PWR: 120
ACC: 100
PP: 5
Effect: The user jumps up then pounces on the foe. 20% chance to cause Confusion.

Heel Kick
Fighting
Physical
PWR: 100
ACC: 80
PP: 5
Effect: The user kicks the foe with its heel. If there are entry hazards present, the foe gets damaged by them too. Max damage would be 12% of the user's HP and stackable. Stealth Rock doesnt get SE damage.

Nail Flick
Dark
Physical
PWR: 20
ACC: 100
PP: 5
Effect: The user flicks the foe with its sharp finger. 70% chance to Flinch.

Horseshoe Kick
Rock
Physical
PWR: 65
ACC: 85
PP: 5
Effect: If the foe's HP is 1/2 or below, this move will always be a critical hit. Only learned by hoofed Pokemon.

Liquid Bash
Water
Physical
PWR: 95
ACC: 100
PP: 15
Effect: The user charges up a ball of water and releases it at the foe.
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The end is nigh! *continues playing game*
psn: DragunSkullz
#321998_zPosted 11/25/2012 12:31:11 AM
Emerald_Melios posted...
Kawaii Desu
Normal Special
100% accuracy
Power is determined by the Pokemon's Cuteness contest rating..


lawl

Jet Stream
Water/Physical
PP: 5
BP: 80
Accuracy: 100
Effect: +2 Priority(basically the Water-type Extremespeed)

Jet Blaze
Fire/Physical
PP: 5
BP: 80
Accuracy: 100
Effect: +2 Priority(basically the Fire-type Extremespeed)

Volt Strike
Water/Physical
PP: 5
BP: 80
Accuracy: 100
Effect: +2 Priority(basically the Electric-type Extremespeed)

Icy Kick
Ice/Physical
PP: 10
BP: 85
Accuracy: 90
Effect: High critical hit ratio, 10% chance to Freeze(basically the Ice-type Blaze Kick)

Thunder Kick
PP: 10
BP: 85
Accuracy: 90
Effect: High critical hit ratio, 10% chance to Paralyze(basically the Electric-type Blaze Kick)

Snow Dance
Ice/Status
PP: 25
BP: ---
Accuracy: ---
Effect: +1 Sp. Attack, Speed, and Evasion(+2 if used on Hail)

Wipeout
Normal/Physical
PP: 5
BP: 70
Accuracy: 100
Effect: Clears away entry hazards.

Shadow Strike
Ghost/Physical
PP: 15
BP: 40
Accuracy: ---
Effect: Always hits & always critical.

Neutralize
Normal/Status
PP: 10
BP: ---
Accuracy: ---
Effect: Neutralizes every resistances, immunities, and weaknesses for several turns.

Space Twist
Psychic/Special
PP: 10
BP: 120
Accuracy: 100
Effect: Can only be used when Trick Room, Magic Room or Wonder Room is in effect. Automatically removes the Room status when used. Affects everyone in the area.

Suppression
Dark/Status
PP: 5
BP: ---
Accuracy: 100
Effect: Lowers Defense and Sp. Defense of the opponent for several turns.

Somersault
Fighting/Physical
PP: 10
BP: 100
Accuracy: 95
Effect: Doubles damage when used on a Pokemon which used Fly. If misses, takes 30% recoil damage.

Stone Wall
Rock/Status
PP: 5
BP: ---
Accuracy: ---
Effect: Creates a wall that significantly increases Defense and reduces damage by 50%(usually the wall takes 3-5 attacks to break, depending on type effectiveness). Any strong Fighting-type attacks completely breaks the wall.

Steel Wall
Steel/Status
PP: 5
BP: ---
Accuracy: ---
Effect: Creates a wall that significantly increases Defense and reduces damage by 50%(usually the wall takes 5-7 attacks to break, depending on type effectiveness). Any Fire-type attacks completely breaks the wall.

Wind Sweep
Flying/Physical
PP: 10
BP: 75
Accuracy: 100
Effect: Removes entry hazards and switches the Pokemon(if used on wild, the Pokemon is gone).
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People who like Froslass and/or Swampert just like I do: 7
Official Shedinja of the Pokemon B/W 2 boards || R - Rocket Scientist
#33SquidSurferPosted 11/25/2012 12:52:38 AM
Corrosion:
Poison
PP: 5

"The defending pokemon has become corroded and is now vulnerable to poison type attacks." Only works on Steel type pokemon. Or wonderguard pokemon.
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Pokemon Black 2 Friend Code: 2795-8602-4407
#34HumbleHump11Posted 11/25/2012 1:13:18 AM
Defense Absorb- 5pp- Drains half of the Special Defense stat to maximize Defense stat

Special Absorb- 5pp- Drains half of Defense stat to maximize Sp. Defense stat


Shock Wisp- 35pp- The user lets loose a wispy line of pure energy to attack the opponent- 95% accuracy- 30 DMG- 51% chance to paralyse the enemy.
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Black 2 FC-- 5286 9633 3374 LF: Scyther w/ Metal Coat FT: Timid Lucario (Has more pokemon in PC)
#35wind64aPosted 11/25/2012 1:29:29 AM
Heart of the Ocean
Water/Special
BP: 95
PP: 10
Descripton: User calls upon the elemental core of the Ocean with an aquatic blast. defensive boosts and screens are ignored when calculating damage from this move.

Kyogre's signature move.

Heart of the Mountain
Ground/Physical
BP: 95
PP:10
Description: User unleashes a blow boosted by the elemental core of a nearby mountain. Defensive boosts and screens are ignored when calculating damage from this move.

Groudon's signature move.

Heart of the Heavens
Flying/Special
BP: 95
PP: 10
Description: User calls upon the elemental core of all winds to smite the opponent. Defensive boosts and screens are ignored when calculating damage from this move. This move's damage is based on either the Attack, or Special Attack stat whichever's higher.

Rayquaza's signature move.

Basically they work like Chip Away, and add in a trick to ignore Light Screen and Reflect.
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Badge Case [Time Badge]
Strifehart is my OTP. FC: 4170-0917-6393 services performed at BSC: 1 Riley's Boyfriend on the BW2 boards. W2 FC: 3783 7001 3142
#36Dayner_KurdiPosted 11/25/2012 2:07:53 AM
Poltergeist
Type : Ghost
Category : none
BP: 0
Acc: 100% (never miss)
PP: 50
move all the enter hazard from your side of field into your opponent's field

Creeping Touch
Type : Ghost
Category : Physical
target : single opponent pokemon
BP: 70
Acc: 100
PP: 15
Reduces the PP of the last move your opponent use by two

Evil laugh
Type : Ghost
Category : none
target :all adjacent pokemon
BP: 0
Acc: 100
PP: 20
Reduces all PP moves known by adjacent pokemons by one

Invisible
Type : Ghost
Category : none
target : User pokemon
BP: 0
Acc: 100
PP: 5
removable by : Odor Sleuth, Miracle Eye, Lock on and Mind Reader

the user become invisible for two to three turn and become Immune from damage (weather, status damage and items still apply), the user pokemon can't choose any attack while invisible

notes : consecutively use of Detect, Protect, Endure or Invisible decreases the chance of success by 50% each use, whether it is successful or not. Invisible cannot prevent the effects of Perish Song.
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Official Yamata no Orochi of the Shin Megami Tensei IV board
#37nonomm79Posted 11/25/2012 2:15:17 AM
Windstorm
Type: Flying
Category: Special
PP: 15
Power: 95
Accuracy: 100%

Deals damage. Deals double damage if any Entry Hazards are present on user's side.

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#38GameFaqGuestPosted 11/25/2012 2:50:21 AM
Tsunami
Water
Special
PP 5
Power ??
Accuracy 30
The target instantly faints if it hits.

HP Swap
Psychic
Status
PP 10
Power --
Accuracy --
Swap HP with the target, depend how many HP% left between you and target.

Blinking Speed
Normal
Physical
PP 10
Power 60
Accuracy --
Always hits first without fail.

Stats Power
Type not sure
Status
PP 5
Power --
Accuracy --
Increase Attack, Defense, Special Attack, Special Defense and Speed by 1 point.

Sharp Eyes
Psychic
Status
PP 5
Power --
Accuracy --
After this skill the next attack's guarantee a 100% critical.

Hawk Eyes
Psychic
Status
PP 5
Power --
Accuracy --
After this skill the next attack's guarantee a 100% accuracy hits without fail.

Immune Crash
Psychic
Status
PP 5
Power --
Accuracy --
After this skill, any type of attack is able to hit any type.

Resist Crash
Psychic
Status
PP 5
Power --
Accuracy --
After this skill, any type of attack will ignore their type resist.

Brain Pressure
Psychic
Status
PP 10
Power --
Accuracy --
The user cuts 50% of their max HP in exchange maximize of Special Attack.
#39DarkMarc009Posted 11/25/2012 2:53:36 AM
TectonicImprov posted...
inb4ohboythisthread

I got a few, and I know you're gonna like them.

Psy-Kick
Physical Move
Psychic
10 PP
80 BP
20% Chance to cause Confusion


Did everyone forget about zen headbutt already? Pretty much the same thing.
#40King-gamerPosted 11/25/2012 2:58:21 AM
Supernova. 5/5PP
Type: ???
Damage: -- (OHKO)
Acc: --

An explosion on a galactic scale that instantly knocks out the opponents (ALL Pokemon including allies on the field in triple battles) including the user.

Due to sheer power and blast radius of the move, it is completely unavoidable. It ignores sturdy, wonder guard, focus sash, protect, detect, endure, substitute, and any other move, ability or item that would otherwise hinder it's power.

Signature move of Solrock.