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C/D the Weather Trio are the hardest legendaries to catch.

#21reaverzPosted 11/18/2012 3:44:13 PM
jayman7 posted...
To be fair, when I find roaming legendaries, I tend to make their catch rates irrelevant. Go Master Ball!

Really? I hoard my Master Balls- I've only used one, and that was on Heatran in Diamond when I was soft-resetting for a Modest one with flawless Speed and 20+ IVs everywhere else. It was such a pain, I'm so glad I learned about RNG abuse eventually...

In any case, roaming legendaries are handled by my level 100 Smeargle. I temporarily have her Sketch Mean Look to compliment a moveset of Spore, False Swipe, and Substitute just for the running ones. Makes catching them so much more bearable.
[Este mensaje fue borrado al deseo del dueno]
#22DatuDugoPosted 11/18/2012 3:54:34 PM
D, their the easier ones.
Junpei: (Once again, I gaze upon this stately ladder.) "Ladder? I don't even know her!"
#23HozuPosted 11/18/2012 3:55:14 PM

Southern Island Latios has Luster Purge/Psychic/Dragon Dance/Recover at level 50, and is holding Soul Dew. Recover has 20 PP.

R/S/E Rayquaza has Rest/ExtremeSpeed/Outrage/Fly and is at level 70.

R/S/E Regice has 35 PP total, with Curse/Icy Wind/Superpower/AncientPower but is only level 40.
#24Meta289Posted 11/18/2012 3:56:24 PM
D. Uxie and Zapdos. **** both of them.
The Pokemon Cycle. Don't deny its existence.
#25SquidSurferPosted 11/18/2012 3:59:24 PM

Always catch em easily. Latios/latias always takes about 30 ultraballs.
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