DoomDen posted...When the hell were pokemon games ever challenging?
If anything, the newer installments are arguably
harder than the older ones.
For one, the Gen 1 games had some atrocious AI -- a Lv5 Bulbasaur could solo the entirety of the Celadon City gym without taking a sinlge point of damage because every single Pokemon there, including Erika's, knew 'Poison Powder' and would spam it on Bulbasaur to no avail.
The AI will always prioritize using move types that are "Super Effective" against you, it will always attempt to use 'Poison Powder' against Bulbasaur. But the AI cannot tell whether the attack will actually hurt/affect the target (it can't differentiate attack and status moves. And poison types are immune to Poison status), and since the AI in Gen 1 had infinite PP, they would continuously try (and fail) to use 'Poison Powder' on Bulbasaur, ultimately making them free EXP. Also, many of the mons had horrible movesets (IE the moveset of Champion Blue's Rhydon is entirely Normal-typed -- it had absolutely NO Rock or Ground moves whatsoever) and several pokemon could solo the entire game (Charizard, Allakazam, NidoKing/Queen, etc). There's also the infamous MissingNo glitch and the Mew glitch.
Sure there were some roadblocks like Misty's Starmie or Whitney's Milktank, but getting past them took only about 30~60mins of your time at worst.
Compared to the modern games, the earlier games' difficulty really felt mindless time to time.
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