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Rate the ability, Day 41: Healer

#1Pitbuller_26Posted 2/2/2013 10:49:33 AM
Rate the ability, Healer! - Results (38 votes)
1(worst)
13.16% (5 votes)
5
2
7.89% (3 votes)
3
3
13.16% (5 votes)
5
4
13.16% (5 votes)
5
5
31.58% (12 votes)
12
6
13.16% (5 votes)
5
7
0% (0 votes)
0
8
5.26% (2 votes)
2
9
0% (0 votes)
0
10(best)
2.63% (1 votes)
1
This poll is now closed.
Day 41 and today's ability is Healer. An ability that has a good cause but not reliable.

Healer: "Has a 30% chance of curing an adjacent ally's status ailment at the end of each turn in Double and Triple Battles."

Day 1, Adaptability: 7.6
Day 2, Aftermath: 5.58
Day 3, Air Lock: 7.25
Day 4, Analytic: 5.64
Day 5, Anger Point: 4.55
Day 6, Anticipation: 2.85
Day 7, Arena Trap: 7.87
Day 8, Bad Dreams: 7.28
Day 9, Battle Armor: 5.27
Day 10, Big Pecks: 4
Day 11, Blaze: 4.97
Day 12, Chlorophyll: 7.72
Day 13, Clear Body: 6.12
Day 14, Cloud Nine: 5.91
Day 15, Color Change: 4.27
Day 16, Compoundeyes: 8.52
Day 17, Contrary: 8.61
Day 18, Cursed Body: 6.18
Day 19, Cute Charm: 4
Day 20, Damp: 3.38
Day 21, Defeatist: 1.19
Day 22, Defiant: 7.32
Day 23, Download: 8.5
Day 24, Drizzle: 9.64
Day 25, Drought: 9.21
Day 26, Dry Skin: 6.74
Day 27, Early Bird: 4.91
Day 28, Effect Spore: 6.21
Day 29, Filter: 7.04
Day 30, Flame Body: 7.86
Day 31, Flare Boost: 5.94
Day 32, Flash Fire: 7.9
Day 33, Flower Gift: 5.9
Day 34, Forecast: 5.23
Day 35, Forewarn: 2.8
Day 36, Friend Guard: 4.68
Day 37, Frisk: 4.64
Day 38, Gluttony: 4.08
Day 39, Guts: 7.95
Day 40, Harvest: 6.56

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#2CakeOfLiesPosted 2/2/2013 11:09:52 AM
I'd like an ability that makes you immune to effects like Paralysis, Burn, Sleep, and Poison (or at least cure them the turn after you get them. Like a Lum Berry).
Healer is what I want with a 30% chance of happening... In a double battle.
1/10. How many major battles will you do in double battle format?
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#3shadowreaper7Posted 2/2/2013 11:12:21 AM
CakeOfLies posted...
I'd like an ability that makes you immune to effects like Paralysis, Burn, Sleep, and Poison (or at least cure them the turn after you get them. Like a Lum Berry).
Healer is what I want with a 30% chance of happening... In a double battle.
1/10. How many major battles will you do in double battle format?


VGC - But in which case many healers are out of bounds just because they can't really compete with pokemon that are just better.

The use is too niche, but the ability is nice to have and can work. Its been voted a 4/10 by me.
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#4gbchaosmasterPosted 2/2/2013 11:15:59 AM
So it's a Shed Skin that affects others but not you. Plus the pokemon needs to be in the middle of a triple battle for full effect.

3/10
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#5Pitbuller_26(Topic Creator)Posted 2/3/2013 1:49:41 AM
bump
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#6Kaze_MemaryuPosted 2/3/2013 5:05:31 AM
It's a nice ability for Single Player, but nigh useless on the competitive side, since almost every Healer Poké is considerably weaker than the stuff you see at tournaments. Still nice on occasion. I gave it a 05/10.
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