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help with kanto cup team please!

#1crescent33Posted 2/7/2013 11:48:57 PM
Hi, so I have been thinking of a team for the Kanto Cup for a couple of days, and I am having a really hard time narrowing it down to 6. I'm not used to 3x3 battles so I could use a little help.

First off, I listed the most common threats that would probably show up. Sun teams with Venusaur and/or Victrebell are a big one since it's easy to pull off and Ninetales is the only auto-weather inducer. Then there's multiscale Dragonite, skill link Cloyster, and eviolite Chansey which will likely appear on most teams. Other common poke's could be Gengar, Starmie, Magneton (only steel), Machamp, Zapdos, Ditto and Slowbro.

Here's my list:
Aerodactyl @ Rock Gem
Trait: Pressure
EVs: 252 Spd / 248 HP / 8 Atk
Jolly Nature
- Stealth Rock
- Rain Dance
- Rock Slide
- Substitute
Note: Perfect counter for Ninetales lead sun-team. Scout with sub to see if it will attack you or use Will-o-Wisp or Hypnosis or an attack. If it attacks OHKO it with Rock Slide and set up rain to cripple their sun themed team. If not, you get the chance to set up stealth rocks.

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SAtk / 252 Spd
Mild Nature
- ExtremeSpeed
- Dragon Dance
- Hurricane
- Outrage
Note: Can't dispute this thing's power. Hurricane works great if Aerodactyl sets up rain.

Ditto @ Choice Scarf
Trait: Imposter
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Transform
Note: This one of the only sure fire ways I can think of to counter a boosted Cloyster, Dragonite, and Venusaur, which there are sure to be plenty of running around. This thing is probably the most useful guy on the team so I want to make sure to leave him in.

Chansey (F) @ Eviolite
Trait: Serene Grace
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Aromatherapy
- Softboiled
- Flamethrower
- Thunder Wave
Note: Kind of an unusual set, but with sun being common flamethrower will do more damage (esp. to Venusaur) and have a 20% chance of burning, which is also good for stall wars. Thunderwave is to shut down fast sweepers. Aromatherapy will help it in stall wars too, and is a bit unexpected because most Chansey's run Natural Cure.

Gengar @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psychic
- Shadow Ball
- Trick
- Substitute
Note: Sub is for scouting and setting up on a switch, but I'm wondering how useful it is over focus blast. Anyway, Psychic is a must for Machamp, and is better in this cup because of the lack of steels and darks. Trick and Sub let you beat a minimizing Chansey with no problem since trick isn't effected by evasion boosts (I think.. is this correct??)

Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 30 Atk / 30 Def
- Ice Beam
- Psyshock
- Thunderbolt
- Rapid Spin
Note: Only decent spinner and has great coverage and speed. Has problems with boosted Dragonite, Chlorophyll users, and Alakazam, so consider using Choice scarf or Focus sash??

Slowbro @ Sitrus Berry
Trait: Oblivious
EVs: 12 SAtk / 248 HP / 248 Def
Bold Nature
IVs: 0 Spd
- Psychic
- Ice Beam
- Scald
- Trick Room
Note: Regenerator is great, but Oblivious is to counter Dynamic punch.
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Diamond FC: 1719 4398 6167
#2crescent33(Topic Creator)Posted 2/7/2013 11:49:17 PM
Rapidash @ Sitrius Berry / Life Orb
Trait: Flash Fire
EVs: 216 Spd / 252 Atk / 36 HP / 4 Def
Jolly Nature
IVs: 30 Atk / 30 Def
- Horn Drill
- Flare Blitz
- Drill Run
- Will-O-Wisp / Megahorn
Note: Really not sure about this one, but since without Slowbro I'm still weak to Machamp, I thought that this would be the perfect surprise counter because of a 100% accurate Horn Drill. Since this thing would normally not threaten Machamp expect for maybe a Will-O-Wisp, it could lure switch ins that would head straight for a stone edge that will be too slow to hit before it faints. The EVs have been tweaked to just outspeed a max speed Ninetales, to which it can use Drill Run and resist it's common attacks. Will-O-Wisp is for Dragonite, Megahorn is for Slowbrow, although the latter would have to just be on a predicted switch to be useful. Fissure Nidoking is also an option for surprising Machamp, but since poison resists fighting the foe's Machamp might not want to stick around and your No-Guard Fissure tactic would be given away on the switch.
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Diamond FC: 1719 4398 6167
#3CharizardFirePosted 2/7/2013 11:56:56 PM
From: crescent33 | #001
Slowbro @ Sitrus Berry
Trait: Oblivious
EVs: 12 SAtk / 248 HP / 248 Def
Bold Nature
IVs: 0 Spd
- Psychic
- Ice Beam
- Scald
- Trick Room
Note: Regenerator is great, but Oblivious is to counter Dynamic punch.

Oblivious blocks attraction. The ability you want to use is Own Tempo.
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#4electric_emuPosted 2/8/2013 1:03:29 AM
Why are you running Trick Room on Slowbro? I'm not saying it's a bad idea, but I'd like to know your reasoning. Most of your team relies on their speed, the exceptions being Chansey and Slowbro itself... which don't really need the boost anyway.
#5Reyman500Posted 2/8/2013 4:38:23 AM
Remove trick room for slack off,and you'll really need tht regenerator. Even with fuse hax hat are going to be used slowbro will take it awesomely and force them to switch, in which case you'll switch or predict what they'll switch into.
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#6crescent33(Topic Creator)Posted 2/8/2013 7:22:32 AM
Thanks for the tips on Slowbro. Yes I meant Own Tempo instead of Oblivious, sorry about that.

My reasoning for Trick Room was this, albeit I'm not saying it is necessarily the best choice. Let's say there's a chlorophyll Venusaur or Dragon Danced/ Choice Scarfed Dragonite out there. Even though my other poke's are speedy, they cant outspeed those things. Alakazam and Jolteon also still pose a problem.

As far as Regenerator over Own Tempo goes, how much switching usually goes on in a 3 vs. 3 battle?? Without Regenerator I think Slack off is probably the better choice, but with it do you think it's better to have Trick Room on there for emergencies? It can also be used to reset the field in order to counter opposing TR teams.

What about the other pokes? Any idea about which 6 I should narrow it down to?

Thanks!
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Diamond FC: 1719 4398 6167
#7Gold UrsaringPosted 2/8/2013 1:10:05 PM(edited)
If I'm not mistaken it's six Pokemon, and you pick three. Your basically taking six Pokemon in and want to be able to assemble a team of 3 that would work well against the opposing six.

The decreased amount of Pokemon will have a bit of an impact. The benefits of setting up Hazards and Trick Room go down (less Pokemon to benefit from the strategy). But on the other hand, the benefits of Burning/Poisoning/Paralyzing/Sleeping go way up (if two Pokemon have a status condition, that's over half the team). There is no sleep clause. The most reliable sleep inducing Pokemon are Butterfree and Parasect. The only auto-weather is Ninetales, which will probably be running faster sets (no concerns about losing the speed war).

If the purpose of Slowbro is to counter the Chlorphyl users consider Golduck. Cloud Nine cancels the effect of weather and Golduck would outspeed both Chlorophyll users. Surf/Hydro Pump and Ice Beam/Psychic would maintain the coverage. Not relying on Trick Room means less set up and less consequences afterwards.