Causes of piracy are people who just dont want to BUY the software... thats pretty self explanitory, and because its so easy to accomplish, its a growing trend.
There is plenty of over priced software out there, not counting just games, but plenty of fairly priced software that MILLIONS have "stolen," simply because. Even the people who hack the games specifically state "if you like it... BUY IT!" Most dont buy it, even when they put it in more than enough hours.
K, this is your opinion, but how are you certain of this?
Yes... the calculated downloads by many developers, INCLUDING blizzard, who estimated 2 million SC 2 copies pirated... is MY opinion.
You look at game day sales, to which some games might sell a total of 500k first week. Number of seeds/leechers for pirates is in the few hundreds. Two weeks later... theres thousands of seeders/leechers.
Learn how torrenting works and get a clue.
Normal was defined by an arrogant or closed minded man who knew too little.
Theft is a common part of any product. It's impossible to ensure 100% legitimate consumption all the time. The amount of people who were savvy enough to crack games 10 years ago was probably a fraction of 1%. Now it's probably closer to 3-5%. Even then, should companies REALLY focus on the 3-5% of 'lost profit' by alienating the 95% of honest paying customers? No. they shouldn't. An analogy would be adding poison to apples that once put through a sophisticated check out system, would cleanse this poison and make it safe for consumption. It would reduce theft greatly, but theft is really such a small percentage of the entire customer base it might not be worth it to inconvenience every single legitimate customer. Not only that, but the thieves will just get more sophisticated as well. you can't stop theft 100% of the time, so leaving the small percentage that does do it alone and churning out a quality product without alienating your paying customers is what a company should do and let the cards fall where they lie. If they're REALLY proactive about it, start suing these hackers for violating the terms and conditions of the product sold. CD Projeckt Red held a social experiment with Witcher 2, with 2 editions. One without DRM, one with. the version by and large pirated more often and more viciously was the version with DRM. It proved that most people aren't thieves, and if they are, the ones sourcing the thieves will only do so if it incites their ire.
That's not suspicious at all! PSN: anthler316; 3DS: 3840-5352-3266