It's been a long time since I played it, but it was my only HATED one in the series... Music no where close to as good as 3 or SNES, colors on the bland side (RES very high though, for 2003), pop up windows that annoy, people going on strike causing more intrusive pop ups, balancing budget more annoying because of all the whining that sims do, inferior interface....
All reasons above which are why clearly all the remakes for DS or iOS were based on 3000.
And yet somehow 4 wins?
Why? Need more replies on this. Really uplifting-sounding replies with honest answers on how that game was good...
4 has alot more transparency on the game mechanics, much better views (especially the desirability views), and zones for different densities. I mean, I didn't even know about farms in 3 until I noticed it in a premade map. I didn't know how traffic worked or where the congestion points are.
To be fair, if I were to vote between 4 and 5, I would've chosen 5. But what makes 4 truly great is the Rush Hour expansion pack. Not only do you have to micromanage your city layout, but you also have to micromanage public transport; that made the game alot more fun.
Piza -- a wonder? You mean because some guy failed engineering? No comment. - Abyssmal Fiend
Polling is not effective. This is not the time to poll for the best SimCity game. EA still works on latest SimCity series. Of course everyone who couldn't and won't adapt with the newest SC will poll for the previous SimCity 4 because it is the previous release of the series and had been on the market almost 10 years ago.
But its power goes beyond what is necessary... Does one really need the power to destroy everything? Fei - Xenogears
From: Borg1982 | Posted: 3/20/2013 12:22:37 AM | #024
It's a shame that SC4 is probably the most packed game there is in the series, but I don't like the colorization they use, the music, interface.
There's a lot more to a city simulation than just the music and the color palette used. As far as the game mechanics went, SimCity 4 was a lot more in-depth than 3000, which is what initially caused the fan schism on how complicated a game is too complicated (leading to SimCity Societies, unfortunately, which was based on the opinion that SimCity 4 was too complicated in its mechanics).