Power and employment problems

#1OrangePoetPosted 3/28/2013 2:03:58 PM
Ok so I have my cities powered by one city. There is ALWAYS one building that goes off the grid for some strange reason. In one city it's my expo center and in the other it's my university. This is pissing me off so bad right now. I don't know how to fix it.

The other problem is a building not hiring employers and it stays closed for the longest time.

Has any of these things happened to anybody else?
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XBL Gamertag: oPUNCHDRUNKo
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#2I Like ToastPosted 3/28/2013 2:05:38 PM
How much excess power do you have?

the other is likely because of traffic and the sims can't get to it. Put a residential area closer
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#3OrangePoet(Topic Creator)Posted 3/28/2013 2:26:24 PM
I have an excess of 25.5 coming from the power plant, but I'm only sending 12.5 to the other city when it needs 19.5

I'm not sure if this is a bug or what.
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XBL Gamertag: oPUNCHDRUNKo
It's not a matter of luck,It's just a matter of time
#4ThirdDegreePosted 3/28/2013 2:33:25 PM
I've noticed power cities won't send all of their excess power out. I'd add a module to one of your power plants. Do you have a nuclear power plant? I'd also research the add ons for that. That's what I'm working on. Eventually I'm going to have so much power in this city I'll be able to have my laptop unplugged 24/7.
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gamertag: HndrdDollarBaby
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#5OrangePoet(Topic Creator)Posted 3/28/2013 2:40:36 PM
ThirdDegree posted...
I've noticed power cities won't send all of their excess power out. I'd add a module to one of your power plants. Do you have a nuclear power plant? I'd also research the add ons for that. That's what I'm working on. Eventually I'm going to have so much power in this city I'll be able to have my laptop unplugged 24/7.


I don't know about Nuclear, I've heard bad things about it and it sounds to risky to use.
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XBL Gamertag: oPUNCHDRUNKo
It's not a matter of luck,It's just a matter of time
#6ThirdDegreePosted 3/28/2013 2:46:04 PM
OrangePoet posted...
ThirdDegree posted...
I've noticed power cities won't send all of their excess power out. I'd add a module to one of your power plants. Do you have a nuclear power plant? I'd also research the add ons for that. That's what I'm working on. Eventually I'm going to have so much power in this city I'll be able to have my laptop unplugged 24/7.


I don't know about Nuclear, I've heard bad things about it and it sounds to risky to use.


I have had nuclear in a couple of my cities for awhile now. As long as you keep your people educated and make sure the plant education level is at a safe level then you should be fine. Maybe a disaster could ruin things.
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gamertag: HndrdDollarBaby
PSN: HundrdDollarBaby
#7I Like ToastPosted 3/28/2013 2:47:33 PM
With how close you are to your limit, it's possible that a building is getting upgraded, requiring more power. Then it's 'sapping' that power from one of your big power spenders like uni or stadium.

From: ThirdDegree | Posted: 3/28/2013 5:33:25 PM | #004
Eventually I'm going to have so much power in this city I'll be able to have my laptop unplugged 24/7.

i chuckled

From: OrangePoet | Posted: 3/28/2013 5:40:36 PM | #005
I don't know about Nuclear, I've heard bad things about it and it sounds to risky to use.

if you're keeping your sims educated it's not a big problem. but without local saves to go back to a 'safe point' understandable to want to avoid them.
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MGS 5 Officially Confirmed
#8call of dutyPosted 3/28/2013 3:29:35 PM
From: I Like Toast | #007
if you're keeping your sims educated it's not a big problem. but without local saves to go back to a 'safe point' understandable to want to avoid them.


I've read issues that due to issues with how sims go to work (they just go to the first available opening each day start), there can be the case where despite you having enough educated sims the uneducated ones still get selected to work, so the place blows up anyway.
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#9Eclypse9810Posted 3/28/2013 3:50:17 PM
You have only one city providing power. It provides 25.5 MW/hr to the region. All of your cities that are buying power from that one city have to take a split from that 25.5, so you're running on a slight deficit on all of your other cities.

With the way it works, when your power hits a deficit, the first buildings to lose electricity are the ones that consume a lot of it. Universities, expo centers, stadiums, mines, etc. will go first. Go to your power view, the larger the circle the greater the consumption. Same with water.
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#10jhcho2Posted 3/28/2013 9:25:32 PM
Your employment woes are probably because you haven't been checking the worker wealth class needed for certain things. Just remember:

1. High wealth commercial requires medium wealth workers
2. Medium wealth commercial requires low wealth workers
3. Low wealth commercial requires low wealth workers
4. Schools, Fire Stations, Police Stations, Mass Transit Stations etc. require low wealth workers.
5. All utility buildings (power, water, sewage, garbage) require low wealth workers.
6. HQ buildings require high wealth workers (if i'm not mistaken)
7. Gambling Casinos require either medium or low, not sure

Anyway, you can check your worker distribution by clicking on your 'population' button, and then clicking on the 'details' tab. I bet that your city has a high number of unfilled low wealth jobs. This is a crucial point because you can't build a utility providing city having only medium or high wealth citizens. You must deliberately keep a portion of your citizens within the low wealth category. Inter city commuting is completely unreliable.