The whole one entrance to the city thing just looks dumb

#1ThirdDegreePosted 4/7/2013 8:51:47 AM
Set aside the ridiculous amount of traffic problems it causes it just looks dumb. In Sim City 4 they had the city on a square thing to build on in the middle of nothingness. So when you worked on a city, all you could see was the city you were working on and then when you backed out the region you could see how it all looked together. It sometimes looked a little ridiculous if you used the terraforming tool and had an empty city next to a 100k city but eventually you could get it to look like a real city.

In this new game it looks like a bunch of "city sacks" hanging off a rope. And when you're working on a city you can see the rest of the region. Your 200k city just cuts off into nothingness and look unrealistic. I don't know cities with sky scrapers usually have highways running through them. I'm not too pissed about them not including subway and elevated train systems because that was add on content for the sim city 4, but what's the meaning behind not including one way streets? Those probably would have helped a lot in these bottle necked super dense cities.
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#2whitelytningPosted 4/7/2013 10:28:18 AM
Someone criticizing the game in a logical manner. Seems so weird to see on this board.

I agree. The concept of only having 1 entrance to the cities is fundamentally flawed. If they wanted the game to revolve around regional interaction they should have provided a way to manipulate regional transportation better.
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#3TuveniaPosted 4/7/2013 7:19:31 PM
Funnily enough, it doesn't get much better in the few cities that actually have multiple highway-entrances, thanks to how the traffic "works" in this game.

Been playing on one with two entrances for a while now and all the traffic still only piles up at one of them instead of dividing the flow to both, because it's the entrance that is closest to the rest of the cities in the region.
#4Lord_BadmagicPosted 4/10/2013 2:11:51 AM
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#5Tha_Masta_DPosted 4/17/2013 6:22:31 PM
Tuvenia posted...
Funnily enough, it doesn't get much better in the few cities that actually have multiple highway-entrances, thanks to how the traffic "works" in this game.

Been playing on one with two entrances for a while now and all the traffic still only piles up at one of them instead of dividing the flow to both, because it's the entrance that is closest to the rest of the cities in the region.


This
#6NoOneReallyCaresPosted 4/18/2013 1:21:39 AM
Not to mention cities with one road entrance and NOTHING else (no trains or water) means that any city specializations are always going to be directly competing with commuters. Maybe if Airports were A) smaller B) used more (by tourists and commuters) it would make things easier.

Also, its really annoying seeing those large regions with 16 cities but only road connected in groups of 4. Who the the hell builds cities within a few kilometers of one another with absolutely no roads between them. If you can SEE a city from another city you should be able to drive there. A 10km or less plane journey to visit a neighboring town is kinda silly.