Update 2.0 to be Released Monday (Per Maxis)

#1xoxide124Posted 4/19/2013 9:17:41 AM
http://www.reddit.com/r/SimCity/comments/1cokp8/update_20_to_be_released_monday/
#2I Like ToastPosted 4/19/2013 10:58:13 AM
• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
• HUD: Now color-corrects when in a colorblind mode.
• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)

Fixes and Updates

• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
• Region Filters: Now sorts regions with available cities to the top
• Invitations: Invitations to join a region should be sent and received more quickly.
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
- The larger casinos now invite more tourists into the city which helps keep them full.
- Note that existing casinos will need to be replaced to take advantage of this change.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
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MGS 5 Officially Confirmed
#3I Like ToastPosted 4/19/2013 10:58:19 AM
• Residential Tuning: Residential-only cities have failure state.
- Buildings are prevented from going up in density when they don’t have power or water.
- The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
- Fixed some cases where buildings would not go abandoned when they should have.
- Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
- Happiness from low taxes does not double up every time it is given.
- Losing happiness due to not having a job is more impactful.
• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
• Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
• Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.
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http://mikelikesthis.net/
MGS 5 Officially Confirmed
#4DeftallicaPosted 4/19/2013 11:24:43 AM
Well, it's forward progress. I've been occupying my time with SC2 while waiting for some fixes, so I may jump in and start a new city when this launches. See how well it goes.
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#5darkace77450Posted 4/19/2013 3:13:31 PM
I Like Toast posted...
• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.


Wait a minute! Is that an acknowledgment from the developers of the game that SimCity does in fact still suffer from server issues that cause cities to be rolled back or lost entirely? That can't be! Toast himself has told us, over and over again, that there are no longer server issues.

What a ****ing tool. You know a guy's a tool when he argues with the dictionary. You know a guy's REALLY a tool when he argues with the very developer's he's trying to defend.
#6jaijasty2Posted 4/19/2013 4:48:50 PM
Mr. EA Tool posted...
• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.


LMAO. FIXED. HELLO MR. EA TOOL? u proved yourself wrong. I think my work here is done.
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#7papercupPosted 4/19/2013 5:04:32 PM
The major addition is now the mayor can drive to work? I didn't realize that was a bigger concern for players than the f***ing game breaking DRM.
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#8SedatedPosted 4/19/2013 5:15:22 PM
darkace77450 posted...
I Like Toast posted...
• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.


Wait a minute! Is that an acknowledgment from the developers of the game that SimCity does in fact still suffer from server issues that cause cities to be rolled back or lost entirely? That can't be! Toast himself has told us, over and over again, that there are no longer server issues.

What a ****ing tool. You know a guy's a tool when he argues with the dictionary. You know a guy's REALLY a tool when he argues with the very developer's he's trying to defend.


Qft
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NegiBozu203 posted...
Facts don't mean **** to me.
#9Lord_BadmagicPosted 4/19/2013 7:13:12 PM
papercup posted...
The major addition is now the mayor can drive to work? I didn't realize that was a bigger concern for players than the f***ing game breaking DRM.


Great, another car on the road at rush hour, just what the game needed...
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"Whatever blows your hair back"
#10xoxide124(Topic Creator)Posted 4/19/2013 9:19:12 PM
we need to take it step by step.. the developers are not telling me or anyone what they are working on due to the NDA's but have said enough that they are working on alot of thigns that were not able to make it into the 2.0 release for monday.. but are working on a 2.1 or 2.2 etc..

should have more information in the next 2 weeks after the 2.0 gets pushed out and people beat it up i'm sure