Update 2.0 to be Released Monday (Per Maxis)

#21Hand7774Posted 4/20/2013 1:24:37 PM
I'm actively playing this game that's why I am posing on this board.

If you have hated this game from day one and still here crying you are no longer a critic, you are a troll.
#22SoulTrapperPosted 4/20/2013 2:13:53 PM(edited)
Hand7774 posted...
Trolling strong here same people who hated on this game since launch day are still here hating. Time to get a life, no?


And almost nothing has changed since the launch, which means all the things you call "trolling" are still legitimate complaints.

The "get a life thing" is an incredibly stupid insult, since:

a) Who determines what "a life" is? Is my life any less of a life because I don't bend over for corporate screwings and pretend to like it? I don't think so.
Is it any less of a life because I like different things then you? Pretty sure that's a "no" as well.
b) It doesn't do anything but provoke people to argue with insults instead of facts.
Which is of course, because all the facts are against your case.
It's taken more then a month for them to get a patch ready to fix most issues and this is still no guarantee that the patch will actually fix all what's mentioned and not break something else in the process.

I don't take offense to the attempted insult, I do take offense to the stupidity and intentions behind such an incredibly dumb insult.

Hand7774 posted...
I'm actively playing this game that's why I am posing on this board.

If you have hated this game from day one and still here crying you are no longer a critic, you are a troll.


No one is "hating on" the game.

People are angry about EA's lack of respect for their customers.

Which is pretty obviously shown by releasing a product which took them more then a month after it's release to fix most of the issues (and they aren't even fixed yet, they just announced they're going to fix them).
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#23sabon25Posted 4/20/2013 2:02:59 PM
I Like Toast posted...
• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
• HUD: Now color-corrects when in a colorblind mode.
• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)

Fixes and Updates

• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
• Region Filters: Now sorts regions with available cities to the top
• Invitations: Invitations to join a region should be sent and received more quickly.
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
- The larger casinos now invite more tourists into the city which helps keep them full.
- Note that existing casinos will need to be replaced to take advantage of this change.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.


I.E. The crap that was suppose to work in the first place, may, or may not, work now.
#24ValeriumPosted 4/20/2013 6:49:56 PM
I wonder if it will be enough.
#25xoxide124(Topic Creator)Posted 4/20/2013 8:40:23 PM
Hand7774 posted...
I'm actively playing this game that's why I am posing on this board.

If you have hated this game from day one and still here crying you are no longer a critic, you are a troll.


same here.. was my own reason for joining reddit originally
#26xoxide124(Topic Creator)Posted 4/20/2013 8:44:24 PM
Valerium posted...
I wonder if it will be enough.


honestly no.. but thats been said by the developers as well. they have plenty or alot that did not make it in 2.0 due to learning curve and getting use to the process they were building and using for the first time of this nature.

i think its one thing to make in lab changes and another to do a push to however many users exist on how many servers ..

new levels and understanding from within.

also references to things that did not make it into the game at the time of launch that will be or could be revisited after launch and primary bugs are resolved .. this was in reference to models, buildings and bridges / tunnels when asked in context but wasn't answered out right do to the NDA's in place but could be implied.

keep your bugs comming.. keep playing and keep asking for changes.. at this point i dont think there is much else that can be done or we can do but do what we are.. .. i'm looking forward to seeing how the applied changes impact current cities and areas
#27untrustfulPosted 4/21/2013 12:26:18 AM
So basically the game is gonna be a partially functioning open beta starting now?
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#28Lord_BadmagicPosted 4/21/2013 5:27:56 AM
untrustful posted...
So basically the game is gonna be a partially functioning open beta starting now?

No not now, patch still isn't out yet.
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"Whatever blows your hair back"
#29xoxide124(Topic Creator)Posted 4/21/2013 10:27:48 AM
untrustful posted...
So basically the game is gonna be a partially functioning open beta starting now?


i definitly do not consider it beta
but i consider it incomplete and somewhat broken in many ways
#30KlobziPosted 4/22/2013 3:17:19 AM
Well, at least we can now join random people's regions.