Medium + High Density Road Intersections Post Patch 2.0

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2 years ago#1
Anyone noticed that after patch 2.0 came out all medium + high density road intersections became stoplights instead of stop signs? I was heavily relying on these kinds of intersections in order to control traffic in grid layouts and roundabouts, which makes this change that annoying. Is this intended or another one of those new bugs?
2 years ago#2
Working as intended.
It was announced in the patch notes.
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Let's agree to disagree.
2 years ago#3
Never saw anything mentioned about this change at the 2.0 notes, do you have any source for this?

Patch 2.0 Notes:
http://forum.ea.com/eaforum/posts/list/9453150.page
2 years ago#4
N_25 posted...
Never saw anything mentioned about this change at the 2.0 notes, do you have any source for this?

Patch 2.0 Notes:
http://forum.ea.com/eaforum/posts/list/9453150.page


Sorry, it was on twitter: https://twitter.com/MaxisGuillaume/status/322944174687125504

"@tom_mai78101 @eastcoast360 the patch also makes medium density streets create lights at intersections, which should help traffic"
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Let's agree to disagree.
2 years ago#5
I've noticed that the intersections have loosened up the traffic but I don't think to the proper degree. I honestly think that the devs need to look at what would be considered a proper amount of vehicles in a given city. It may be my crappy layout but I shouldn't have traffic jams and tons of vehicles with a city size of only a couple thousand.
2 years ago#6
cns1977 posted...
I've noticed that the intersections have loosened up the traffic but I don't think to the proper degree. I honestly think that the devs need to look at what would be considered a proper amount of vehicles in a given city. It may be my crappy layout but I shouldn't have traffic jams and tons of vehicles with a city size of only a couple thousand.


correct.. lights were added.. there is more and a larger traffic change in the works that didn't make it into 2.0 from my understanding..
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