Kinda cool how you have to hurry up and make your decision.
Don't see a lot of games not giving you unlimited time to choose something. Some options went by so quick I'm not sure I chose the best choice, or the one I wanted. Does anybody know what happens when you don't chose in time?
"You all say you want to be human, but why would you want to become something so flawed" - Edward Elric - FullMetal Alchemist
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I thought it was pretty effective, especially at the beginning with the car crash, because it makes you pick your gut reaction as if it were really happening
I actually hate that part of the game. Wouldn't have a problem with it if there was enough time to actually read all the options. Or if the options were more limited in stressful situations which is more realistic.
Love it, adds to the urgency and takes away the possibility of spoiling myself and asking what choices to make.
Best Possible Explanation for Mass Effect 3 Ending:
I think it's a nice touch, but I had to buy the PC version and use a trainer to disable the timer so my gf would be able to play it. Learned that I do not enjoy watching other people play this game, had to replay through it a 3rd time to erase the memory of her horrible choices.
no choices are wrong or "stupid".
Um... you're the only one here who used the terms "wrong" or stupid."
I liked it a lot.
2005: Console gaming's (early adopter) consumers become pay-to-play game testers (bugs/glitches)
Stanley Woo: "we, BioWare, don't owe you a patch"
The only flaw I can see in it is that some people (my boyfriend for example) can't read really fast, and the timed options might make them pick whatever their eyes first settle on rather than their gut reaction.
I can read fairly quickly and I had most of the options of dialogue in my head before I made the decision, and the timer really did add a sense of "I picked what I did in the heat of the moment" that fit so well with the story.
I called Second Chance being overused before the game even came out.