Do you have full control of how the games go? I'm asking because i'm thinking about buying this. And I don't want to find out I have to follow some limits. --- Hai there! :D
#2FomaLSSJPosted 8/9/2012 9:20:54 AM
9999 limit max code lines 100 limit max char in line 1048576 bytes available for program seems to 100 sprite on screen
#3UncleSporkyPosted 8/9/2012 9:33:30 AM
Yeah, there are always limits as stated above. But you have full control, the language is about as full featured as any programming language, in some ways more so due to easy sprite and background drawing functions, built in collision detection, rotation, scaling, music and sound effects etc.
In other words it's not simple like Warioware D.I.Y. If you are willing to put in the time, you can create some really cool stuff.
#4FomaLSSJPosted 8/9/2012 10:04:19 AM
Comrade UncleSporky rights. All depends on the programmer and patience. On PetitCom your can make very good a games and programs.. best examples PX7, Tiny Xevious DualEdition, Performance Nebure!(JAP) and more.
#5NyyarkPosted 8/9/2012 12:27:38 PM
Other than the hard code limits I've had lazy code cause slowdowns (at 60 FPS), so really no limits beyond what a game developer would face except you really don't have any diagnostic tools to see what the hard ware is doing.