Can you make custom Weaponator icons?

#1SpacePirateKhanPosted 12/7/2012 10:12:54 AM(edited)
... or are you stuck with an icon based on Weaponator type?
I'm sure there's a workaround with custom weapon boxes and HUD editors, but would really rather take the simple route if possible >_>

Curious about the color of your Weaponator pickups, too. Are they always blue?
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"The best things in life must be taken... by force!"
~Captain Khan
#2SpacePirateKhan(Topic Creator)Posted 12/7/2012 10:28:47 AM(edited)
Destroyers don't seem to work on weapons. =_=
What if I want a Lobbed Weapon that bounces but doesn't stay out forever? HUH?! WHAT THEN, GAME?!

Edit: Ok, fine, setting the Max Bounces to 3 seems to be perfect. You win this round, game...
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"The best things in life must be taken... by force!"
~Captain Khan
#3SpacePirateKhan(Topic Creator)Posted 12/7/2012 1:27:41 PM
Just had to share that I made a Kuribo's Shoe (from Mario) transformation power-up that's pretty awesome. It even has a stomping animation! Just gotta decide on its effects.
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"The best things in life must be taken... by force!"
~Captain Khan
#4SpacePirateKhan(Topic Creator)Posted 12/7/2012 6:05:44 PM(edited)
Another thing to watch out for:

When creating Mines, be careful what you add to them; I made mine too big apparently, and if I drop them behind while going too slow/stopped, they instantly die.

The problem was that I used Forcefields to make a round base and some half-circle stands & glued them to the weapon to try and help my Mine land up-right all the time. Shrinking the whole object kept it from dying when spawned from a standstill.
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"The best things in life must be taken... by force!"
~Captain Khan