How do UFG create the strafing (lane-movement) tracks?

#1JuJitsu97Posted 2/4/2013 11:13:31 AM
You know those tracks where you instead of manually turning right and left, you strafe and automatically turn. I was thinking of making a futuristic level where you maneuver a hovering car through the traffic by changing lanes on the way. Hopefully someone understands. Please enter specs used on different logic tools and/or other gadgets used.

Thanks for any replies! :)
#2JKiiiPosted 2/4/2013 12:10:31 PM
theres a strafe setting in the handling tweaker, if the level is a regular race track, they'll follow the path. If its an arena i do believe you need to make a path with the path tool, give it a tag in its tweak settings and match said tag with the tag settings in the handling tweaker.
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#3JuJitsu97(Topic Creator)Posted 2/5/2013 7:47:18 AM
Thanks a lot fellow little big planetian! :)
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