I still wish Coo was brought back as a fully playable character,
This if for one thing only, Coo's Theme is my favorite Kirby song. Mind you it would take alot of work implementing all 6 animal friends with alternate moves sets given to standard play of newer games. I mean you need a slide, in that case Coo would dive like Coo + Burning, Rick would do a slide kick, Nago would probably bat Kirby forward a bit like Pitch + Parasol(with less bounce), but then I'm confuse on what Pitch, Chuchu, and Kine would do. It's not that they are redundant, it's that it takes for more thought.
To part of the messages above: As far as I know, there have only been three full games that used the Super Star formula: The original, Super Star Ultra and Adventure Wii. At least, in how they used the abilities and the health bar and all that.
The Gene Wedge of...no board in particular. Kyurem and the Sacred Swordsman describes the Black 2 Boards best: "Mudada!"
I'm not a huge fan of the Dark Matter Trilogy. (I just made up that name just now.) Dream Land 2 was good for a portable game. Dream Land 3 had some good to it, but was still worse than Super Star. It just felt boring. Kirby 64 was terrible considering that it was on a whole new console. Why could Kirby suck underwater? Combining powers may seem cool, but it lacks the variety of having movesets.
The trilogy did introduce humans to the series though. Ado and her evil twin Adeline may never appear in another video game again, but they live on in a certain web comic,
A teenage detective who turns into a little boy that solves murders? That's almost as silly as a magic notebook that kills people.