Best signature skills

#1BrighattalonPosted 2/26/2013 7:04:06 PM
What are the best signature skills? Is there anywhere this is discussed?
---
Xbox live gamertag: winteragent
#2circle8Posted 2/26/2013 7:32:13 PM
I think this depends entirely on how you play the game.

I would say that hand down the best value and most useful across all positions is the Gatorade pack.

You can Turbo like crazy for the whole first quarter - it also has the flow on effect of you being less fatigued in subsequent quarters.

As a PG, I've settled on:
- Gatorade
- Pickpocket
- Spot up
- Heat retention
and the last I switch between Dimer, Dead Eye and Scrapper

Some people think things like Floor General and Defensive Anchor are very powerful for overall team mechanics. So it depends really on whether you're playing as a team player or an individual (Dimer kind of works both ways, you get assists... team mates score)
#3SK8T3R215Posted 2/26/2013 8:41:19 PM
For my center I have:

Gatorade powerpack
Defensive Anchor
Post Proficiency
Finisher
Scrapper.

I have 99 stamina now, so I may change out Gatorade and/or scrapper for something else but I don't really know what else would help my player. Maybe floor general to make my teammate better on offense.
---
New York Knicks, New York Jets, New York Yankees.
#4ColtsFanNickPosted 2/26/2013 8:48:04 PM
For Centers, I heard Bruiser is overpowered... I currently have Chasedown Specialist (not really THAT useful, but the chasedown block or 2 I get in a game are just awesome looking...), Scrapper, Eraser, and Posterizer. Ill probably get brick wall next (run alot of high pick n rolls) or Lock Down Defender


Just depends on your position... For example, as a C, I don't really need Dimer, but if I were a PG, I would definitely have dimer. Same thing with Deadeye, Shot Creator, etc...
---
GH3 FC- 2363-3787-8859
XBox 360 GT- ColtsFanNick
#5SK8T3R215Posted 2/26/2013 8:52:57 PM
I had bruiser. It just breaks the game. You tire out your matchup and some other guys halfway through the first and then you basically blowout every team. Not that much fun.

I want to be a rebounding defensive anchor who mainly scores in the post or off rebounds.
---
New York Knicks, New York Jets, New York Yankees.
#6_KGC_Posted 2/26/2013 9:24:29 PM
My SF has the following: Deadeye, Shot Creator, Posterizer, Dimer, Microwave

I have a bunch of others that I like to use like Brick Wall, Lockdown Defender, Highlight Reel, Ankle Breaker, Finisher, Acrobat, Scrapper and Active Hands
---
"You got to be careful if you don't know where you're going, because you might not get there."
- Yogi Berra
#7Brighattalon(Topic Creator)Posted 2/26/2013 9:30:18 PM
I was starting to think which skills to work towards with my player. As a combo guard that plays a lot of point, I was looking at few. I do like the dime skill and the gatorade pack is great. It has really helped get out in front early on in games.
How useful is microwave, heat retention, and anti-freeze? I want to be able to score since I only have one other consistent scorer on my team, but I don't want to be too much of a specialist.
I was actually thinking about building my player as kind of a combination of Derrick Rose, Rajon Rondo, and Isaiah Thomas. Ability to score, play tight defense, while being a team leader at the same time.
---
Xbox live gamertag: winteragent
#8UnrealRagePosted 2/27/2013 3:22:39 AM
Brighattalon posted...
I was starting to think which skills to work towards with my player. As a combo guard that plays a lot of point, I was looking at few. I do like the dime skill and the gatorade pack is great. It has really helped get out in front early on in games.
How useful is microwave, heat retention, and anti-freeze? I want to be able to score since I only have one other consistent scorer on my team, but I don't want to be too much of a specialist.
I was actually thinking about building my player as kind of a combination of Derrick Rose, Rajon Rondo, and Isaiah Thomas. Ability to score, play tight defense, while being a team leader at the same time.


Microwave is great to get your player hot quicker, Anti-Freeze helps if your guy misses shots sometimes because then you don't get cold streaks and your guy will end up being more consistent with shots and Heat Retention's for when you want to go HAM on the other team and keep it going for a very long time. I recommend Microwave when your player is like 75-80 OVR, Anti-Freeze lower rating or if your player's consistency is low and Heat Retention when your player has Shot Creator/Deadeye, etc and can make pretty much any shot.
---
@UnrealRage You made your account on my birthday. You must be Jesus. SCMajesty. UnrealRage http://www.last.fm/user/UnrealRage PSN: UnrealRage72
#9CMJokerPosted 2/27/2013 7:43:58 AM
UnrealRage posted...
Brighattalon posted...
I was starting to think which skills to work towards with my player. As a combo guard that plays a lot of point, I was looking at few. I do like the dime skill and the gatorade pack is great. It has really helped get out in front early on in games.
How useful is microwave, heat retention, and anti-freeze? I want to be able to score since I only have one other consistent scorer on my team, but I don't want to be too much of a specialist.
I was actually thinking about building my player as kind of a combination of Derrick Rose, Rajon Rondo, and Isaiah Thomas. Ability to score, play tight defense, while being a team leader at the same time.


Microwave is great to get your player hot quicker, Anti-Freeze helps if your guy misses shots sometimes because then you don't get cold streaks and your guy will end up being more consistent with shots and Heat Retention's for when you want to go HAM on the other team and keep it going for a very long time. I recommend Microwave when your player is like 75-80 OVR, Anti-Freeze lower rating or if your player's consistency is low and Heat Retention when your player has Shot Creator/Deadeye, etc and can make pretty much any shot.


Microwave+Heat Retention+Anti-Freeze Combo = Get hot, stay hot no matter what for the most part. It's a sick combo, but I recommend it for shooters moreso than an attacking point build.

For you, in addition to Gatorade and Dimer that you have, I would go with Finisher to give you boosts in contact scoring. After that, you can go with Pick Pocket to boosts your steals or Floor General/Defensive Anchor to boost your teammates. I consider Lockdown defender to be useless except for Online, just because if you play good defense at PG/SG, you may only struggle with a handful of players throughout the season.

My combo guard (6'2 SG for Philly) has Dead-eye, Shot Creator, finisher, posterizer, and pick pocket. Great for Isolation style play, and pick and roll. I can finish at the rim or pull-up for a jumper when needed. I have some passing issues because of passing in the game, but I like the build in general because it plays to my strengths.
---
Formally know as: OmegaNinja
#10SkimMilk1988Posted 2/27/2013 12:12:18 PM
I tend to run a few different combos of signature skills in mycareer.

I have a Derrick Rose playstyle PG that uses: Floor General 3/3 (all teammates offensive stats raised by 6), Finisher 3/3, Spot-up Shooter 3/3, Closer and Dimer. Floor General and Dimer benefit my team play (I kick the ball out to James Harden all the time for wide open 3s, so that's +6 to 3PT and +4.0% chance to make 3PTers). Finisher allows me to layup in traffic and Spot-up Shooter makes it easier to hit from 12-28 feet out. Closer gives you up to 12 points in each stat in the 4th quarter; I always end the game strong. Sometimes I sub out Dimer for Acrobat if I feel like abusing the eurostep a bit.

I have a KD/LeBron playstyle SF (shoots/slashes, plays D, rebounds, and gets assists) that uses: Finisher 3/3, Spot-up Shooter 3/3, Dead-eye 3/3, Shoot Creator 3/3 and Microwave. He has pretty much every stat maxed, so my play style (on offense) is to be able to make the shot from anywhere on the court. Once I heat up I can score at will.

I have a Blake Griffin playstyle PF that uses: Finisher, Posterizer, Post Proficiency, Defensive Anchor and Eraser. I have no medium or 3PT shooting skill whatsoever, I pretty much throw it down in the defenders face or use post moves to score. Defensive Anchor and Eraser help out on defense.

I find the skills: highlight film, pick pocket, ankle breaker, break starter, alley-ooper, charge card, interceptor, active hands, and Gatorade to be highly situational and relatively useless. A lot of people use pick pocket on their PGs, but I find that stealing the ball in this game is just a waste of time. If you are facing a decent PG you still get called for a reach in foul 90% of the time even with pick pocket. It might work on pro, but on hall of fame I have never found it useful.