There should've been a way to... SPOILERS

#11pillerofautumnPosted 9/3/2012 3:24:14 PM
Endings really have nothing to do with this conversation considering we haven't seen the ending to this game. What we're talking about here is choices affecting the way the game progresses. Pretty sure Disgaea and the endings deal didn't affect the way the storyline progressed.
#12Will446Posted 9/4/2012 12:06:16 AM
PARAMYTAS posted...
I personally like the story, though the idea of choosing your own path in a story and setting it up (Carley and Doug) literally fails in the eyes of an average gamer who has previously made choices like those in other games: Mass Effect, Dragon Age, Heavy Rain, ect. Choices for the average gamer for Walking Dead seems weak or terrible since their choices really don't matter, kind of like the ending to Mass Effect 3. Just my two cents.


Some's people die regardless of choice. This game is more about story less about gameplay. Yeah you have choice in regarding to your own actions but not everyone elses.
#13RafedxPosted 9/4/2012 10:47:33 AM
It seems like some of you have no read the graphic novels and maybe only seen the show (which is terrible.). In the comics Rick makes the choices and even then in the end it feels like his choices don't even really matter as people still end up getting killed abruptly and a lot of people do stupid things that are just out of Ricks control. The game is very similar to the comic book in that regard, what you make Lee and Clem do has an impact and really is one of the only things you have control over in the games, everyone else does whatever they want and you really don't have any control over it.

I definitely agree with the guy that commented on TWD game being a low budget game and it cannot be compared to games like Heavy Rain, Mass Effect or Dragon Age. If TT had the budget and time to do a full retail game we could expect more. The fact our choices have an impact on character relationships is fine for this type of game.

@Falling Down Wasn't Disgaea Hour of Darkness originally a PS2 title? So I don't know what you are trying to imply by bringing that up. I might be missing something though as I don't follow that series.
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#14LareLare1Posted 9/4/2012 6:03:33 PM
At the very least the options open up some new dialog that gives story background or insight versus a whole break away story arc.
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They won't stay dead... ---
#15CapnChlamydiaPosted 9/5/2012 4:24:18 AM
587Deathking posted...
It's the walking dead, people die


It's the Walking Dead, people die right when you start building an attachment to them. (Fixed)
#16N00B2000Posted 9/6/2012 12:28:40 PM
Falling Down posted...
pillerofautumn posted...
PARAMYTAS posted...
I personally like the story, though the idea of choosing your own path in a story and setting it up (Carley and Doug) literally fails in the eyes of an average gamer who has previously made choices like those in other games: Mass Effect, Dragon Age, Heavy Rain, ect. Choices for the average gamer for Walking Dead seems weak or terrible since their choices really don't matter, kind of like the ending to Mass Effect 3. Just my two cents.

None of those games you mentioned are arcade games and are made by blockbuster developers.

Seriously, how are you not getting the correlation? Or are you guys trolling? Cause at this point, you'd have to be to compare blockbuster games like Mass Effect and Heavy Rain that took years to make, to something from basically an indie developer who made these episodes in a few months. If you can't understand that arcade games simply cannot be compared to full retail games, then I wonder how you can work a computer properly.


Disgaea hour of darkness and it's 7 different endings say "hi".


Make that really any JRPG (if you can confine them to that one genre). Most of the ones I've played have a ton of different endings. Disgaea being my favorite, of course (99billion damage anyone?)