no dev should go into a project with a mindset of, "oh it's only the first game, therefore only 20 characters would suffice."
that is such an irresponsible way of doing things. having not completed a project and is already looking at the sequel? shouldn't devs strive to get as much content as they can on disc? SuperBot has repeatedly said they would pack in as much content as possible, yet here we are and the game lacks game modes, characters, a decent story mode, etc. the unlocks are useless, even the minions serve no purpose whatsoever.
Different name - so a new IP. That's what I got from this board - that PSASBR is a new IP. So is MvC.
Capcom lumps all those games as being part of the Marvel vs series. They might not all be called Marvel vs Capcom but Capcom's word on that subject would be like God's word on the Bible, if you know what I'm saying.
USA PSN: KSaku22 JP PSN: Cirno9Ice9Fairy (god I wish I could change names on PSN) Fav PSASBR character: Toro
Even King of Fighters XII had bigger roster than that - 22 on consoles. And that game was greatly criticized for having small roster. Before you say "it was 12th game in series" remember they did total redraw of all sprites, with amazing number of animation frames, which alone was probably more work than put in each of the characters in All-Stars. Also KOF is made by SNK, which surely has less funding than Sony can afford.