I believe the issue is that most of the chars in PSABR are not the characters people actually wanted, especially crap like that cat character and all the stupid shooter game characters. We are missing Snake, any FF representation, any AC representation, and so on and so forth. Of course now that DLC has been confirmed to be coming the point is moot.
FF character- Has been on more than just Sony AC character- Has been on Microsoft company as well. fail
Devil May Cry, Metal Gear Solid, Tekken and BioShock aren't Sony exclusives either. Fail indeed.
Metal Gear Solid, Devil May Cry and Tekken all used to be though
*sigh* I'm fully aware of this... My point was that his logic for FF and AC rep being poor choices is flawed, not that the third-party characters already in the game were poor ones as well. --- "Fighting was the only thing... the only thing I was good at, but... At least I always fought for what I believed in."
Not to mention they all had limited memory to add more characters, SSB was going to have at least 16 or more, b ut the N64 couldnt fit them in
No, I don't actually believe that.
SSB was, what, a 16 MB cart? When N64 carts went up to...what, 64? 128? I forget what the largest cart was. Which means they could have done 50 characters easily; possibly 100. (In fact, based on some google searches it doesn't look like they even used the full 16 MB on the SSB cart).
Fighting games just don't use up that much storage space for the actual gameplay elements. Stages are tiny compared to most games. Animations are limited to usually just attacks and hit reactions--in the typical fighter you won't need to animate stuff like swimming, diving, climbing ladders, pulling up from a ledge, opening a door, picking up an item off the ground, etc. (With the exeption of unusual fighting games like SSBB and PASBR, which do have several of those animations). --- Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision