Of course all the slow people on this site think "OMG NOT #1 FLOP"
1. The game's chart ranking is a reflection of it's day one sales 2. This game is lower on the budget scale (it was made by a very small team not even owned by Sony) 3. The game was released right in the midst of the holiday season, right when most of the very large budget games drop. 4. The game was delay a month 5. The game was released days after a new console.
All these things and more determine sales expectations. It's not as simple as chart rank. Also chart rank doesn't determine profitability, which is a paradigm of a game's success.
1. still a flop. #38 in the UK charts is a flop, especially if it's day 1. 2. budget has nothing to do with it being a flop. games that had low budgets, both in production and in advertising, have done well. 100 people isn't that small of a team. Gran Turismo 5 was done by 140 people. The Last Guardian is being done by 40 people. budget and team size is irrelevant to it being a flop. Demon's Souls had even less advertising than All-Stars, yet it sold well. 3. this game has supposedly iconic characters, which is the redeeming factor against triple A games, alas it still failed. also, shouldn't the holiday season bring in more sales? 4. delay doesn't mean a thing. people from a month ago who were planning on picking this up day 1 most likely didn't change their opinion of the game a month after and decided to not purchase it. 5. then explain to me how Hitman, a game that came out the same day as All-Stars, was sitting at #2.
2. Budget has everything to do with determining success. Revenue - Cost = Profit. Profit determines success. With that said, your examples couldn't have been worse.
First of all, polyphony has around 150 people on it's team where superbot only has around 50. That makes their team a third of the size. Secondly GT5 is the second most expensive game to have been developed in the history of all time. Both GT5 and TLG were in development for much longer than PSASBR. Therefore, these games need to sell a lot more to be profitable, whereas PSASBR doesn't. Yes Demon's Souls was an unexpected success, but that doesn't somehow make other games less successful. Again success is all about profits.
3. No, because games with bigger marketing budgets overshadow it.
4. You're assuming that every person that buys a game follows it from the day it gets announced and posts on message boards about it. Simply not true. Anyway delays affect marketing plans and expected competition so of course it affects projections.
5. Because it's an established IP and a sequel with a much higher marketing budget and is in a genre with a significantly higher commercial appeal, as well as being a multiplatform game.
Systemwars.com has much more intelligent people than GameFaqs. Post there.