Little character/stage details in this game that you appreciate

#21ZeroBeats GhostPosted 11/30/2012 12:51:44 AM
During Raiden's level 2 super, if you move around the right analog stick, you can control his slices, just like in MGR.

Too bad it's not nearly as practical as just using the rushing slice attacks.
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ZeroBeat
Do androids dream of electric boogaloo?
#22Bestia_Somnia(Topic Creator)Posted 11/30/2012 12:55:28 AM
ZeroBeats Ghost posted...
During Raiden's level 2 super, if you move around the right analog stick, you can control his slices, just like in MGR.

Too bad it's not nearly as practical as just using the rushing slice attacks.


It gives you meter back though and the lines that go through an opponent can catch multiple opponents. So at the start of the lvl 2 when everone is frozen in place, if everyone is close together then you can kill them all at the same time and get free meter back from them all. Enough meter to give Raiden his lvl 1 Super.
#23AbsurdAJPosted 11/30/2012 12:58:28 AM
In sandover village ,if you get a multiple kill,t the Hot Shots Golf characters go Nice shot
#24Flownaway86Posted 12/1/2012 5:40:12 PM
There are a lot of details in this game, I absolutely love them.
#25Bestia_Somnia(Topic Creator)Posted 12/1/2012 11:59:08 PM
As a GoW fan I find it annoying that the game has so much attention to detail, yet Superbot completely ****ed up the way Kratos' Nemean Cestus work (the lion gauntlets).

In GoW3 the mouths of the lion heads release flails, but in PSAS the lion heads themselves are seperating from the rest of the gauntlet. It really bugs me.