You are changing your argument now. Here's what you said earlier:
My point is that at all great games have memorable characters and stories. In 10 years nobody will be saying: "Man remember [game's] control scheme? Man, I remember, pressing X, then O!!! Those were the days." They'll say: "I remember [Character's name], and his struggle."
And the other poster clearly said gameplay doesn't matter it's just hitting plastic buttons.
It's only hitting plastic buttons if there's no reason or motivation to do so. "Oh hey, here's a gun, go shoot stuff." Not my idea of a first-person shooter. So I'm guessing you would be just fine walking around as a blip on the screen shooting cheese wheels all day, woo hoo.
If I want something with just pure gameplay I'll pick up Asteroids, reset the score counter a few times, and turn it off for another five years from just how freaking boring that was. So glad somebody thought to put a story in games when Donkey Kong hit the arcades, that felt way more rewarding.
Once again, everything in balance. Without a good story, good game play can't save a badly written story. Without good game play, it's not worthing wrestling with its controls just to see what happens next.
So Call of Duty sells truckloads of copies for the campaign, right? Alomg with Madden and NBA 2K?
Help me Squirtle, dont just stand there...Im freaking dying