Makes no sense that Winter Blast doesn't stay active until it hits someone.

#1holysquidPosted 12/29/2012 11:46:41 PM
Or is destroyed, especially considering that all other trap moves stay on the ground indefinitely: ST's mine, Sly's mine, Sackboy's shock pad, etc.

One thing they did that further makes Big Daddy the worst character in the game, which is just disappointing considering he's my main.
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#2Dsurions_WrathPosted 12/30/2012 1:01:24 AM
Evil Cole's trap doesn't, it actually has a time limit for how long it stays. Big Daddy's is there for a pathetically small amount of time though I'll give you that.
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#3PyroSparkPosted 12/30/2012 1:02:51 AM
Evil Cole's holds an opponent long enough to get a level 1 off of, though. :p
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#4CrabhammarPosted 12/30/2012 1:02:56 AM
Why can't they all just be permenant? I don't see why not... it MAY be because E. Coli and Scooba Steve's mines are way stronger than, say, Sweet Tooth, but then we have Sackboy, who's "mine" (shockpad) is about the same strength as Winter Blast.
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#5Heroicmedic92Posted 12/30/2012 1:03:12 AM
Its just too damn short
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999 Parappa, 999 Fat princess. Sly is next!
#6Lucarioaura22Posted 12/30/2012 1:29:23 AM
Heroicmedic92 posted...
Its just too damn short


But the rent is still too damn high!
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We do what we must.................
#7Bestia_SomniaPosted 12/30/2012 1:30:13 AM
Lucarioaura22 posted...
Heroicmedic92 posted...
Its just too damn short


But the rent is still too damn high!


"This food is too darn spicey!"
#8holysquid(Topic Creator)Posted 12/30/2012 1:31:13 AM
Dsurions_Wrath posted...
Evil Cole's trap doesn't, it actually has a time limit for how long it stays. Big Daddy's is there for a pathetically small amount of time though I'll give you that.


Ah, I forgot about the Oil trap.
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