Top 3 worst moves in your main's moveset?

#1Bestia_SomniaPosted 12/30/2012 1:10:43 AM(edited)
We're not counting Supers and grabs.

Sir Dan
1) Down + Triangle (hammer slam)
Terrible range and AP off of a slow and unsafe move.

2) Forward + Triangle (shield charge)
An incrdibly overrated move. The start-up is slow, it's unsafe and it's easily avoidable. Completely relies on a partner in 2v2 to successfully land.

3) Down + Square (360 sword spin)
Has it's uses within combos and for options against a downed opponent. It's not completely useless, but it's definitely one of his weakest moves.
#2judgementaeonPosted 12/30/2012 12:17:32 AM
Jak: Up []
Down Triangle
Down []
PSASBR mains: Jak, Cole, Sackboy, Radec
TTT2 mains: Alisa, Bruce, Lee, Feng
#3AndKevinBaconPosted 12/30/2012 12:19:06 AM
1. Up Circle (Mass Inverter)
2. Neutral Circle (Gyro Burster)
3. Down Triangle (Beam Reflexor)
#4CrabhammarPosted 12/30/2012 12:19:17 AM
Evil Cole:

Hellfire Rockets/Amp Charge (Up Square): Not good for anything excelt one or two combos
Neutral Triangle Bolts: I shouldn't have to explain this

Whole Square Moveset Besides Up Square
Ground Torobi Side Triangle: Waaaay better in the air
Justice Side Triangle: Not good for combos
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#5KtimleckPosted 12/30/2012 12:19:19 AM
E. Cole
1)Neutral Triangle (Lightning Bolt)

...Uh, I guess that's it.
PSN ID: Dorito_2
#6SnovvbubPosted 12/30/2012 12:20:40 AM

1. Jam Session (neutral triangle)
No justification needed.

2. Jetpack Jump (Up Triangle)
Good for climbing, like in Alden's Tower, but hard to land and the grapple is a better alternative.

3. Fan (Side Circle)
Incredible against Drake, but not good for much else, and the bounce pad tends to be more convenient against barrels.
PSN: snovvbub
Sackboy main here.
#7Rlaur2Posted 12/30/2012 12:31:48 AM

1. Grounded Down Square

2. Grounded/Air Up Circle

3. Air Down Circle
#8DavidgraymanPosted 12/30/2012 12:32:07 AM
Sweet Tooth
1) chainsaw (ground version it does 10ap at best, knockback is only on the final hit and it knocks oppenents out of the move so you normally do about 4ap, whiff with the last hit and get punished. The air version is perfectly fine tho and is how the move SHOULD be because it does 20ap, knockback on all hits and safer all around. Idk why the ground and air versions are so different)
2) up triangle machete toss (near useless, slow startup, low damage and cannot practically combo, his one of hus most unsafe moves)
3) Fire breath (while aimable it should be as good as radec in terms of damage. It's not horrible but it does not fit STs play style and he has better move. Personally I never use it)
Excuse the spelling and grammer
Say this entire post while holding your tongue. I promise you'll look as stupid as you'll sound.
#9IcyFlamez96Posted 12/30/2012 12:33:54 AM
That hammer smash is one of Sir Dans best moves.
[Not changing sig until a new Ratchet and Clank game that I can be hyped for is announced.]
PSASBR Main: Ratchet, PSN: xQziCyFlaMeZxQz, msg to _krat0s_: K
#10Gurich-Has-GamePosted 12/30/2012 12:34:56 AM
Bestia_Somnia posted...
We're not counting Supers and grabs.

Sir Dan

3) Forward + Square (thrusting stab)

You can't be serious... It can be the start to many combos, and has long range.
The official Drake, Heihachi, Toro, and Sir Daniel of the PSABR boards.