Hellfire Rockets/Amp Charge (Up Square): Not good for anything excelt one or two combos Neutral Triangle Bolts: I shouldn't have to explain this
Toro: Whole Square Moveset Besides Up Square Ground Torobi Side Triangle: Waaaay better in the air Justice Side Triangle: Not good for combos --- Sent from my iPhone via PowerFAQs 1.9... if you use PowerFAQs, ask me how to change your quoting style STAT! PSN: Bluechacho
Sweet Tooth 1) chainsaw (ground version it does 10ap at best, knockback is only on the final hit and it knocks oppenents out of the move so you normally do about 4ap, whiff with the last hit and get punished. The air version is perfectly fine tho and is how the move SHOULD be because it does 20ap, knockback on all hits and safer all around. Idk why the ground and air versions are so different) 2) up triangle machete toss (near useless, slow startup, low damage and cannot practically combo, his one of hus most unsafe moves) 3) Fire breath (while aimable it should be as good as radec in terms of damage. It's not horrible but it does not fit STs play style and he has better move. Personally I never use it) Excuse the spelling and grammer --- Say this entire post while holding your tongue. I promise you'll look as stupid as you'll sound.
That hammer smash is one of Sir Dans best moves. --- [Not changing sig until a new Ratchet and Clank game that I can be hyped for is announced.] PSASBR Main: Ratchet, PSN: xQziCyFlaMeZxQz, msg to _krat0s_: K