Would PSASBR benifet from SF4's meter system?

#1blaze19_0XPosted 1/21/2013 10:37:26 PM
In SF4 there's a meter system that a lot of 2D fighting game these days have something similar of.

Basically as you land successful hits you gain meter which is seperate and stored. You can use this meter to do special "EX" versions of special moves you already have. For example, Ryu's EX hadoken is a slightly stronger version of his hadoken with more hitboxes. Some EX moves merely do more damage, others have more range, can combo where the normal versions can't etc. You can also use meter to do other techniques as well.

Now the reason I think PSASBR could benifet greatly from this is because right now the combo system for instance, is really limited. Sure you can go for resets and other things but for the most part, if you want the most amount of AP there's just a few combos you need to learn and these are the only ones you'll be doing over and over forever. This could greatly extend the system. Do you save meter for later for bigger punishes/techniques or use what you have now to extend this combo? A whole new layer of strategy and depth is introduced.

Another big reason is because I think it makes the overall super system more meaningful. As of right now in theory you could accomulate 1000s of AP more than your opponent and still lose if you couldn't hit your supers. All those countless hits were essentially wasted and for nothing. But now, you have another incentive to get more hits in: build meter which will become vital for higher levels of play when you really need it.

Now I know the counter argument already. PSASBR is also a "party" fighter. Surely this is too much for casuals to understand? Well actually take a look at the combo system as it is now. A lot of the best combos take a high level of memorization and execution skills to do consistantly. They are definitely not easy by any means. So already, PSASBR demands this sort of dedication, it wouldn't be a huge stretch to add this system especially for a sequel.
---
http://allstararena.com
Competitve Hub for Playstation All-Stars Battle Royale
#2co1onelPosted 1/21/2013 10:39:56 PM(edited)
PSASBR is also a party fighter, the AP bursts are clearly there for a reason.
---
PSN: Co1onel-225
https://www.youtube.com/user/TheCoIonel - http://i.minus.com/iVXYeO2wiU3WC.gif
#3PielordXPosted 1/21/2013 10:40:46 PM
Interesting concept. But nah.
---
If there were more people like me the world would be a better place. That's just a fact. -Compass
#4blaze19_0X(Topic Creator)Posted 1/21/2013 10:44:47 PM(edited)
co1onel posted...
PSASBR is also a party fighter, the AP bursts are clearly there for a reason.


The AP burst system is there to prevent infinites. Superbot even said it themselves.
And casuals don't care about infinites being broken and overpowered.

If they did, Brawl would not have sold 11 million copies (AKA best selling fighting game ever for a single system).
They clearly added this system to cater to more competitive players.
---
http://allstararena.com
Competitve Hub for Playstation All-Stars Battle Royale
#5ImDyinSquirtlePosted 1/21/2013 10:41:46 PM
No it wouldn't.
---
Help me Squirtle, dont just stand there...Im freaking dying
#6PielordXPosted 1/21/2013 10:44:31 PM
blaze19_0X posted...
co1onel posted...
PSASBR is also a party fighter, the AP bursts are clearly there for a reason.


The AP burst system is there to prevent infinites. Superbot even said it themselves.

And casuals don't care about infinites being broken and overpowered.

If they did, Brawl would not have sold 11 million copies (AKA best selling fighting game ever for a single system).

They clearly added this system to cater to more competitive players.


They didn't care in brawl because they can smack the crap outta Yoshi with Pikachu. Not to mention Competitive Brawl and Casual Brawl are almost played completely different. Guess which out of the two is the more common.
---
If there were more people like me the world would be a better place. That's just a fact. -Compass
#7blaze19_0X(Topic Creator)Posted 1/21/2013 10:46:45 PM
PielordX posted...
blaze19_0X posted...
co1onel posted...
PSASBR is also a party fighter, the AP bursts are clearly there for a reason.


The AP burst system is there to prevent infinites. Superbot even said it themselves.

And casuals don't care about infinites being broken and overpowered.

If they did, Brawl would not have sold 11 million copies (AKA best selling fighting game ever for a single system).

They clearly added this system to cater to more competitive players.


They didn't care in brawl because they can smack the crap outta Yoshi with Pikachu. Not to mention Competitive Brawl and Casual Brawl are almost played completely different. Guess which out of the two is the more common.


Which is my point. Brawl wasn't made with the competitive audience in mind, it just flourished in that regard because it had something PSASBR doesn't: an insanely large and dedicated community.

PSASBR on the other hand WAS made with the competitive audience in mind. Therefore, something like this can't be out of the question.
---
http://allstararena.com
Competitve Hub for Playstation All-Stars Battle Royale
#8PielordXPosted 1/21/2013 10:50:41 PM
blaze19_0X posted...
PielordX posted...
blaze19_0X posted...
co1onel posted...
PSASBR is also a party fighter, the AP bursts are clearly there for a reason.


The AP burst system is there to prevent infinites. Superbot even said it themselves.

And casuals don't care about infinites being broken and overpowered.

If they did, Brawl would not have sold 11 million copies (AKA best selling fighting game ever for a single system).

They clearly added this system to cater to more competitive players.


They didn't care in brawl because they can smack the crap outta Yoshi with Pikachu. Not to mention Competitive Brawl and Casual Brawl are almost played completely different. Guess which out of the two is the more common.


Which is my point. Brawl wasn't made with the competitive audience in mind, it just flourished in that regard because it had something PSASBR doesn't: an insanely large and dedicated community.

PSASBR on the other hand WAS made with the competitive audience in mind. Therefore, something like this can't be out of the question.


They're also severely lacking in the mascot department which is also why not many casuals care about this game. I can imagine millions of people saying "who the **** is Nariko?"
---
If there were more people like me the world would be a better place. That's just a fact. -Compass
#9Q_BlahPosted 1/21/2013 10:54:04 PM
Adding a second hyper bar with separate supers may make things interesting. But I rather have it not be used for killing but for combos instead. Keep the scoring to regular supers and have the second bar be the use for connecting to combos or just random supers that can punish if timed right.
---
Hmmmm........
http://i53.photobucket.com/albums/g42/spald/Soups.png
#10co1onelPosted 1/21/2013 10:58:09 PM
blaze19_0X posted...
co1onel posted...
PSASBR is also a party fighter, the AP bursts are clearly there for a reason.


The AP burst system is there to prevent infinites. Superbot even said it themselves.
And casuals don't care about infinites being broken and overpowered.

If they did, Brawl would not have sold 11 million copies (AKA best selling fighting game ever for a single system).
They clearly added this system to cater to more competitive players.


It doesn't mean there weren't other reasons for them adding it in either. If they added it in because they care so much about competitive, then why make it so max combo damage can be reached in just 5 or 6 hits?
---
PSN: Co1onel-225
https://www.youtube.com/user/TheCoIonel - http://i.minus.com/iVXYeO2wiU3WC.gif