Spike's Level 2

#31LightEcoSagePosted 1/24/2013 1:21:14 PM
BkzUzi posted...
LightEcoSage posted...
And this proves how you don't think before you talk because this is a 2D FIGHTING GAME. It can only go in one direction. LMFAO! SB said in an interview that some moves would look a little off or different because this game isn't in 3D. Smh at you... seriously... Thats just common sense because the moves can't go in anyway, but one direction... Do I need to bring up his Ionic Tornado move(Lvl3) that didn't go in one direction in his series, but does in all stars because its a 2D FIGHTER? xD

Or maybe they could make more like the original version by making it go behind him as well as him in front of him but cut the range in half. It'd be more similar to real version even though it's 2D.
Hurrdurr GJ "this proves how you don't think before you talk. Smh at you"


And once again you don't think before you talk. You can try to sound as correct and smart all you want but the fact is you just know im right. If it was to go behind him it would be OP for a level 2 special. It not going behind him is part of the balance of his character and moves.

SMH!
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Like it or not you're going down! ~New VA Jak
Even Pecker could take em! ~Daxter
#32BkzUzi(Topic Creator)Posted 1/24/2013 1:27:22 PM(edited)
LightEcoSage posted...
BkzUzi posted...
LightEcoSage posted...
And this proves how you don't think before you talk because this is a 2D FIGHTING GAME. It can only go in one direction. LMFAO! SB said in an interview that some moves would look a little off or different because this game isn't in 3D. Smh at you... seriously... Thats just common sense because the moves can't go in anyway, but one direction... Do I need to bring up his Ionic Tornado move(Lvl3) that didn't go in one direction in his series, but does in all stars because its a 2D FIGHTER? xD

Or maybe they could make more like the original version by making it go behind him as well as him in front of him but cut the range in half. It'd be more similar to real version even though it's 2D.
Hurrdurr GJ "this proves how you don't think before you talk. Smh at you"


And once again you don't think before you talk. You can try to sound as correct and smart all you want but the fact is you just know im right. If it was to go behind him it would be OP for a level 2 special. It not going behind him is part of the balance of his character and moves.

SMH!

Not if they cut the range both vertically and horizontally.
Smh. :C
#33LightEcoSagePosted 1/24/2013 1:29:26 PM
BkzUzi posted...
LightEcoSage posted...
BkzUzi posted...
LightEcoSage posted...
And this proves how you don't think before you talk because this is a 2D FIGHTING GAME. It can only go in one direction. LMFAO! SB said in an interview that some moves would look a little off or different because this game isn't in 3D. Smh at you... seriously... Thats just common sense because the moves can't go in anyway, but one direction... Do I need to bring up his Ionic Tornado move(Lvl3) that didn't go in one direction in his series, but does in all stars because its a 2D FIGHTER? xD

Or maybe they could make more like the original version by making it go behind him as well as him in front of him but cut the range in half. It'd be more similar to real version even though it's 2D.
Hurrdurr GJ "this proves how you don't think before you talk. Smh at you"


And once again you don't think before you talk. You can try to sound as correct and smart all you want but the fact is you just know im right. If it was to go behind him it would be OP for a level 2 special. It not going behind him is part of the balance of his character and moves.

SMH!

Not if they cut the range both vertically and horizontally.
Smh. :C


No that doesn't matter. It still would be because then his Level 2 covers a radius both in front of him and behind. That is OP especially when taking into consideration his other aspects of his character. Its part of the balance of his character -_-
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Like it or not you're going down! ~New VA Jak
Even Pecker could take em! ~Daxter
#34Capitan_KidPosted 1/24/2013 1:36:05 PM
Jak's level 2 is underrated. If you get people in the corner theyre not gonna be able to dodge it.
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D-O-G-A-R-S DOGARS!!
#35LightEcoSagePosted 1/24/2013 1:45:37 PM
Capitan_Kid posted...
Jak's level 2 is underrated. If you get people in the corner theyre not gonna be able to dodge it.


Actually thats false. An easy jump and air dodge works, and the range of Dark Bomb is decreased when used in a corner. 3rd if your taking about when they're on the ground and coming up thats a 50/50 chance. Some players stay on the ground for caution so you can never be certain making the chances 50/50. Dark Bomb needs a buff. Im making a video of it now actually. I noticed its 360 range is not 360. It has less range from behind then forward which is really stupid...
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Like it or not you're going down! ~New VA Jak
Even Pecker could take em! ~Daxter
#36Myles98Posted 1/24/2013 1:55:02 PM
LightEcoSage posted...
Capitan_Kid posted...
Jak's level 2 is underrated. If you get people in the corner theyre not gonna be able to dodge it.


Actually thats false. An easy jump and air dodge works, and the range of Dark Bomb is decreased when used in a corner. 3rd if your taking about when they're on the ground and coming up thats a 50/50 chance. Some players stay on the ground for caution so you can never be certain making the chances 50/50. Dark Bomb needs a buff. Im making a video of it now actually. I noticed its 360 range is not 360. It has less range from behind then forward which is really stupid...


How big is the dark bomb compared to Toros wish?
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PSN ID: GRANDSCENARIOS
#37boy_luckPosted 1/24/2013 2:00:46 PM
ImDyinSquirtle posted...
boy_luck posted...
ImDyinSquirtle posted...
Sweet Tooth's level 2 isnt the worst, for the sole fact that the rocket can blow up immediately upon activation.

It's bottom tier, but not the worst


It is. Even Superbot vicariously admitted to it by saying they will never buff it just for the simple fact that ST can do three lvl1s with an AP bar close to lvl2.

It's not bottom tier, it is THE bottom tier.


Jak


Wrong again. ST simply takes the cake of the worst lvl2 in the game. It's an undeniable fact. Jak's is definitely a close second, but at least it can be placed and doesn't leave Jak as vulnerable as ST's lvl2 leaves him.

On topic, Spike's lvl2 could use a buff. I think it shouldn't be avoidable by simply rolling, it should leave a trail (so that it can't be teched) and go through walls.
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#38ImDyinSquirtlePosted 1/24/2013 2:23:05 PM
boy_luck posted...
ImDyinSquirtle posted...
boy_luck posted...
ImDyinSquirtle posted...
Sweet Tooth's level 2 isnt the worst, for the sole fact that the rocket can blow up immediately upon activation.

It's bottom tier, but not the worst


It is. Even Superbot vicariously admitted to it by saying they will never buff it just for the simple fact that ST can do three lvl1s with an AP bar close to lvl2.

It's not bottom tier, it is THE bottom tier.


Jak


Wrong again. ST simply takes the cake of the worst lvl2 in the game. It's an undeniable fact. Jak's is definitely a close second, but at least it can be placed and doesn't leave Jak as vulnerable as ST's lvl2 leaves him.

On topic, Spike's lvl2 could use a buff. I think it shouldn't be avoidable by simply rolling, it should leave a trail (so that it can't be teched) and go through walls.


Like I said, Sweet Tooths can be blown up immediately upon activation. If you use it all the way on the opposite side of the stage, the yeah, you'll miss. Stand right next to someone and you'll be okay (although it is a horrible waste of meter, which is why it's bottom tier)

Jak on the other hand, you're lucky to get 1 no matter where you are, which is why it is the worst in the game.
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Help me Squirtle, dont just stand there...Im freaking dying
#39blaze19_0XPosted 1/24/2013 2:28:02 PM(edited)
Spike's level 2 should be aimable similar to how Ratchet's sniper is aimable. So it'd be a straight line you can angle upwards or downwards.

Edit:

ST's level 2 can be manually exploded any time by pressing an attack button and the area of affect is deceptively big. So you don't have to literally hit someone directly to kill with it.