Hit confirms?

#1IfGodCouldDiePosted 1/29/2013 2:22:24 AM
What are they?
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#2LightEcoSagePosted 1/29/2013 2:24:03 AM
IfGodCouldDie posted...
What are they?


They're cheap moves that allows a player to automatically hit there Level 1 or 2 special without fail.
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#3Rlaur2Posted 1/29/2013 2:30:49 AM
Moves that bad players complain about because they'd prefer skill to be as little a factor as possible.
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#4IfGodCouldDie(Topic Creator)Posted 1/29/2013 2:34:04 AM
what is an example of a hit confirm
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#5marth261Posted 1/29/2013 2:36:08 AM
Raidens forward square, air down triangle, air forward circle (Probably missing some still lol) if connected can combo to a Lvl 1 super.
#6Lucarioaura22Posted 1/29/2013 2:36:50 AM
A Move that characters have that make a super land without fail after hitting them with it. Some have much easier HC's than others like E.Coles giga punch in comparison to Heihachi's charged down circle punch.
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#7Father_Time89Posted 1/29/2013 2:44:31 AM
rlaur2 posted...
Moves that bad players complain about because they'd prefer skill to be as little a factor as possible.


Yeah because a two move combo takes so much skill /sarcasm
#8TUSMEnterprisesPosted 1/29/2013 4:19:26 AM
I can tell just by reading the posts in this thread, the people who play characters without reliable hit confirms.
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#9xxterradarkxxxPosted 1/29/2013 8:28:13 AM
contrary to what many are saying:

a hitconfirm is a move that leaves you in an optimal position to either combo or use a super attack.

It is not a cheap move, and using it to link to supers is not its only purpose.
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#10TerotrousPosted 1/29/2013 8:33:10 AM(edited)
Most people here are using the term incorrectly. What the term actually means in fighting game parlance is when you do some attack that you don't know will hit, then you "confirm" that it hit the opponent before following up with a further sequence of attacks. Failing to hit confirm either results in a wasted combo opportunity (if the attack hit and you didn't follow up), or a potentially unsafe or wasteful blockstring (if the attack did not hit and you did the rest of the sequence anyway).


In this game what people are talking about are attacks that can lead into either big combos or supers. It's become something of a fad to describe these moves as cheap in the past few days, even though hit confirming is like the most basic building block of all fighting games. I can only assume it's some form of parody.
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