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Who has the worst set of supers in the game?

#1PirateKing290Posted 1/31/2013 10:52:22 PM
The more I play with my lovely Spike the more I realize his Supers have to be the most ASS supers in the entire game. I'd like to see some arguments against this because 2 crappy, slow, easily dodgable supers, and a set of supers that cannot in any way shape or form get kills on respawns on top of extremely unreliable hit confirms makes for some aggravating stuff.
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#2KindertotenwaldPosted 1/31/2013 11:01:31 PM
Hold up Level 1 and 2 can be hit confirmed into and I see no reason the lv1 wouldnt get them on respawn.

Lv3 is also good in its own way.
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PSASBR: Big Daddy
PSN: Omnisignificance
#3holysquidPosted 1/31/2013 11:02:50 PM
In order from worst overall:

1. Dante
2. Spike
3. Sir Dan
4. Nariko
5. Big Daddy

IMO of course.
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#4tomandsamPosted 1/31/2013 11:06:03 PM
Big Daddy would like a word. Spike has 2 relatively useful hit confirms into level 1, along with guard breaks. It's also relatively fast, so it can be used as a punish. His level 2 can also be hit-confirmed off of all guard breaks, level 1 hit-confirms, and his BnB combo.

Big Daddy has no hit-confirms into supers except for a very situational one into level 2. His level 1 is impossible to get a kill with against a competent player that knows how to roll twice. It's also easily dodgeable once he starts it up, due to how slow all his attacks are. Don't forget the fact that Spike is one of the best AP-builders in the game. I admit that Big Daddy's level 3 is better than Spike's, but Spike can get his when other characters are pushing on level 2.

Overall, the worst set of supers goes to Jak, though. His level 1 is good, but not 150 AP material, and he builds it slowly. His level 2 is worthless, as far as I can tell, and his level 3 is one of the shortest transformations in the game.
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#5TerotrousPosted 1/31/2013 11:08:19 PM
Sir Dan, Toro, and Spike are all contenders. None of them have even one super that would be considered "good".
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#6KindertotenwaldPosted 1/31/2013 11:12:36 PM
tomandsam posted...
Big Daddy would like a word. Spike has 2 relatively useful hit confirms into level 1, along with guard breaks. It's also relatively fast, so it can be used as a punish. His level 2 can also be hit-confirmed off of all guard breaks, level 1 hit-confirms, and his BnB combo.

Big Daddy has no hit-confirms into supers except for a very situational one into level 2. His level 1 is impossible to get a kill with against a competent player that knows how to roll twice. It's also easily dodgeable once he starts it up, due to how slow all his attacks are. Don't forget the fact that Spike is one of the best AP-builders in the game. I admit that Big Daddy's level 3 is better than Spike's, but Spike can get his when other characters are pushing on level 2.

Overall, the worst set of supers goes to Jak, though. His level 1 is good, but not 150 AP material, and he builds it slowly. His level 2 is worthless, as far as I can tell, and his level 3 is one of the shortest transformations in the game.


Come now.

He has situational HC into level 1 and a pretty decent one into lv2.
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#7ImDyinSquirtlePosted 1/31/2013 11:14:04 PM
Sir Dan and Jak. Nariko isn't too far behind though
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#8Thunder_ArmorPosted 1/31/2013 11:16:01 PM
Terotrous posted...
Sir Dan, Toro, and Spike are all contenders. None of them have even one super that would be considered "good".


Toro?

His 2 is easy to dodge and his 3 is a cinematic, but he can combo into his level 1 easily.
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#9ZanooooPosted 1/31/2013 11:16:50 PM
tomandsam posted...
snip.


nuggah waht, Big daddy has an easy hit confirm into level 2.

j.D1, j.S2, F3, lv2, N1

I also think just J.D1 works as well.

And big daddy's lv1 can be confirmed in the corner of a stage with no walls with U3, and he also has the option to throw you into her if he does do it in the corner of a regular walled stage, if the opponent rolls behind him.
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#10Charizard18Posted 1/31/2013 11:35:02 PM
Terotrous posted...
Toro


lol
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