206 AP Dante Combo

#1xXxSuQingXinxXxPosted 2/2/2013 11:24:21 AM
And people said his guns needed an AP buff...

http://www.youtube.com/watch?v=5J6c-06hO6A
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#2xXxSuQingXinxXx(Topic Creator)Posted 2/2/2013 11:26:08 AM
Also, this video explains the aerial whiffs in the above video.

http://www.youtube.com/watch?v=vHNGpc3G_Zs
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#3Myles98Posted 2/2/2013 11:27:15 AM
Does Dante have any hitconfirms?
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#4xXxSuQingXinxXx(Topic Creator)Posted 2/2/2013 12:02:24 PM
Third hit of his square string is the only way to hit confirm into a level 1 super (so far, that is).

I believe Dante can also hit confirm into his level 2 from the first two hits of side square if an empty cancel is involved. I'll have to double check, as I don't often use his level 2.
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#5--crashbfanPosted 2/2/2013 12:30:16 PM
Why is Dante allowed to go over 100 AP without a burst???
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#6Chronicle_ChaosPosted 2/2/2013 1:35:12 PM
I show the totals of the AP gain in the comments of my video.

The total for it is technically 95 AP before the burst while the final hit in the combo gains 30 AP. Then that last 30 AP hit causes the burst for an additional 30 AP. Add gunshots in between all that because they are considered twitch reactions (don't count towards AP limit).

So 95 (combo) + 30 (final hit) + 30 (AP burst) + 51 (guns) = 206 AP
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