Kat combos

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jump__0
Posted 2/12/2013 5:37:18 PM

(edited)
Post em here.

150AP: D2, 1, D1, 1 1 1, 2, 2

145AP: 111, D3, 111, 2, a.2

140AP: a.D2, 1 1 1, 3, 2, 2
*when you hit 3 it needs to be the vase I believe.

Lv1: D2xx1 Lv1

Lv2: Up throw lv2. y
ou have to aim it and you may have to hold a direction where kat should fly up initially.

Grab Combos:

Down grab; 111, D3, 111, 2, a.2 145AP

Up Grab; walk forward U2 40 AP
(requires wall)


D= down U= Up F=forward
1=square 2= triangle 3=circle
---
power of friendship one shots everything. - DarkHeroZX
jump__0
(Topic Creator)
Posted 2/12/2013 5:31:18 PM
Hit confirm to lv 1 found by Chronicle_Chaos;
http://www.gamefaqs.com/boards/668999-playstation-all-stars-battle-royale/65437274

D2xx1 Lv1
timing is tight but just mash super ;)
---
power of friendship one shots everything. - DarkHeroZX
Davidgrayman
Posted 2/12/2013 5:32:30 PM
jump__0 posted...
Hit confirm to lv 1 found by Chronicle_Chaos;
http://www.gamefaqs.com/boards/668999-playstation-all-stars-battle-royale/65437274

D2xx1 Lv1
timing is tight but just mash super ;)


wow....that was fast
---
The official Pepsimaaaaaaaaaaaaaan of the PSASBR board.
jump__0
(Topic Creator)
Posted 2/12/2013 5:35:09 PM
[This message was deleted at the request of the original poster]
jump__0
(Topic Creator)
Posted 2/12/2013 5:53:20 PM
Anyways I have to go eat. I'll test more later

Inital thoughts on kat is that she's pretty good but nothing strikes me as giga punch worth right now. Maaybe her grab though. Comboing into both supers really helps and going for lv3 seems like a viable game plan, especially in ffa.

She has no move that seems really amazing and mostly all of them are easily punishable on block.
I don't know what forward circle is good and same story for up circle. I'm guessing they reflect or go through projectiles? I have no clue atm. I'm also hungry.

Her grab is really good the ap cost for her supers is fair. her lv1 has a lot of startup and massive cool down. her lv2 doesn't look hard to avoid at all. Basically combo into them, they're not reliable just thrown out.
lv 2 can be used as a tech trap after stuff like 2 or U1 but go for up grab into lv2.
---
power of friendship one shots everything. - DarkHeroZX
Magonokai312
Posted 2/12/2013 6:23:47 PM
145 AP: a.D1, 111, D3, 11U1, a.F3
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Swift as the wind and as still as a forest!
Hotter than flames and more magnificent than a mountain!
shadow of sonic 2001
Posted 2/12/2013 6:27:06 PM
j.D1, 1-1-1, (slight delay) 2-2

I just tested/found this using Emmet as my punching bag. It's very easy to do. I actually found some by complete accident just by mashing buttons, but it happened so fast I didn't really catch the input.

I have a feeling it won't be Drake and Raiden we're complaining about anymore...
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Strickland Propene does not have a vending machine. It smells, and I thank God every day I get home that I didn't get exploded.
blaze19_0X
Posted 2/12/2013 6:28:54 PM
It's a little ridiculous how easy some of these combos are. That 150 one has to be the easiest 150AP combo in the game by far.

Seriously, what were Superbot thinking.......

Not that it's practical since it relies on them being grounded in an air camp fest of a game but still, it should not be this easy to do a 150 AP combo.
blaze19_0X
Posted 2/12/2013 6:32:18 PM
Also not only did they give her one of the best grabs in the game due to its range (and being the only grab that can grab in both directions, so behind her as well) but she can get another painfully easy 145AP burst combo off of it.
shadow of sonic 2001
Posted 2/12/2013 6:33:29 PM
Just got another totally random AP burst from mashing without paying attention to my input.

SUPERBOOOOOOOOOOOOOOOT!
---
Strickland Propene does not have a vending machine. It smells, and I thank God every day I get home that I didn't get exploded.
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